NEW GAMES & ACCESSORIES Published in * 2024 * All Wargames, Family Games, Magazines & Accessories reported as of 11-19-24 20:10 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĪ ³ What you see here are games by their PUBLICATION DATE (YY/MM). ³ ³ This listing is NOT intended as a catalog; rather, the games ³ ³ shown here reflect when they were released, and stock status and ³ ³ price AS OF THE DATE THE LISTING WAS PRINTED. Items may have ³ ³ changed price or gone out of print & ceased to be available. ³ ³ Check regular catalogs for current availability & pricing. ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA email: M.Dean@FineGames.com Web: www.FineGames.com Phone: 866-690-7879 10am-9pm -or- 541-756-4711 10am-9pm Publsr / Game Title & Edition (Mag#) Box Est Price Release Date Part# (In-Stk) Specific Condition & Topic Notes Typ Wgt (Cash) YY/MM Ordr Turnaround ------ ----------------------------- --- --- ------ ------------ --------------- -------------------------------------------------------------------------------- AGAINST THE ODDS MAGAZINE (Agains) www.atomagazine.com -------------------------------------------------------------------------------- OPERATION ROUNDUP HP 40.00 24/ 4 Special Order Against the Odds Annual. Game covers the hypothetical 4-8wks Turnarnd situation had the western Allies invaded France near Calais in 1943 rather than the Italian mainland. Their forces are not a strong, and they aren't nearly as well prepared with special units such as mine destroyers & mulberries, while the German forces are still rather hollow. '23 -------------------------------------------------------------------------------- BOUNDING FIRE PRODUCTIONS (Boundi) boundingfire.com -------------------------------------------------------------------------------- ASL:BITTEREST DAY n 72.00 24/ 5 Stocked Module covering the bitter fight in the mountainous terrain 1-3wks Turnarnd of Okinawa, Feb 1945. Includes 9 scenarios, 1 countersheet of specialized units included in the scenarios, and one historical ASL map. Requires prior modules (rules, US & Japanese) to play. '24 -------------------------------------------------------------------------------- COMPASS GAMES (Compas) www.CompassGames.com -------------------------------------------------------------------------------- EUROPE IN TURMOIL, INTERBELLUM YEARS BC* 4.0 54.00 24/ 1 Special Order Sequel to Europe in Turmoil Prelude to the Great War 2-6wks Turnarnd covering the interwar years of 1920-39. 2-player, card driven game of the political events of that period as the "liberal" and conservative elements of the nations of Europe struggle to determine the continent's future. They must deal with the rise of Fascism, instability in the former Austro-Hungarian Empire nations, disarmament & rearmament, the ineffectiveness of the League of Nations, the influence of the communist USSR, the Spanish Civil War & more. 2yrs/turn, mounted map, 4 countersheets, 110 cards, 30 wood cubes. Kris Van Beurden'24 FLANKS OF GETTYSBURG BC 52.00 24/ 8 Special Order Pair of company-level games covering the brigade-level Avail Uncrtn attacks on Little Round Top and Culp's Hill at Gettysburg, 2 July 1863. Uses a chit-pull system to activate units. Historically, the Union won both battles by feeding reinforcements into the battles continuously. LAST GAMBLE, ARDENNES OFFENSIVE 1944 DC* 8.2 85.00 24/ 6 Stocked 2ND Designer's (2nd) edition of game previously published as 2-6wks Turnarnd Hitler's Last Gamble by 3W. Complete overhaul with careful revisions to the map which now includes more points of reference and covers a broader area; revised OoB, new morale rules; revised artillery rules; changes to movement affected by weather; new scenarios & variants; more detailed historical notes; and more coherent rules. CSR Award for best WW2 game in 1989. Includes 4 2-map scenarios & an intro 1-map scenario. 3 maps, 6 countersheets, 3.2km/hex, btln/regt level; 8-16hrs/turn. Hi solitaire suitability. Danny Parker'24 OCEANS OF FIRE, PACIFIC THEATER IN DC* 5.2 79.00 24/ 8 Special Order WWII Area-move, strategic level game of World War II in the 2-6wks Turnarnd Pacific. Players expended limitied Command Points to enable movement, missions or combat including interception. Strategic warfare with subs & B-29s included. Many optional rules. Playable with 2 or 3 players, with hi solitaire suitability. 5 scenarios including intro Midway & Solomons scenario, a larger Guadalcanal & Japanese scenarios, plus campaign. Core dynamic is the availability of Command Points that enable actions & order of play. 6mo/turn, 1-4 capital ships per counter, Div/Brig level, ~30 aircraft/unit point, 2 maps, 1080 counters, 67 event cards. '24 WWII CAMPAIGNS, 1940, 1941 & 1942 BC 2.3 50.00 24/ 8 Special Order [2ND] Update of 3 popular Series 120 games originally published by 2-6wks Turnarnd GDW and sold as a set. Each contains 120 counters and design to play in under 120 minutes. 1940 covers the Battle for France, May 1940; 1941 covers the German invasion of the USSR, Operation Barbarossa; and 1942 covers the first year of the war in the eastern Pacific. Graphics upgraded. 3 maps, 2 countersheets. Frank Chadwick, John Astell, Marc Miller'24 -------------------------------------------------------------------------------- COMPASS GAMES PAPER WARS (Com_PW) www.CompassGames.com -------------------------------------------------------------------------------- EBB & FLOW, THE 1951 COMMUNIST OFF n 0.6 35.00 24/ 7 Special Order #105 Mag & game. Game of the last period of mobile operations 2-6wks Turnarnd during the Korean War, which began with the last Communist offensive of the war in 1951. Covers the area in Korea between Seoul & Pyongyang. 5mi/hex, 3.5days/turn, Regt/Brig/Div level, 176 counters. Ty Bomba'24 / ARTICLES ON: Building the Game Brothers at War 1862; Spring Prelude, Second Battle of Kharkov, Preview w/ OoB; Designer Deep Dive on Lamps Are Going Out WWI; Deep Dive on Oceans of Fire; Autumn Mist, Bulge & Nordwind #112 preview; Ebb & Flow, the Final Communist Offensive in Korea 1951; Interviews with Designer Joe Carter; Preview of Brief Border Wars v2; New Scenario for Jacobite Rising, Boyne 1690. Progress reports on Burma 1942-45 2nd & High Seas Fleet. -------------------------------------------------------------------------------- GMT GAMES (GMT) www.gmtgames.com -------------------------------------------------------------------------------- BATTLE LINE CARD GAME 12TH SB 0.5 16.00 24/ 8 Special Order 2024 reprint of this simple, fast playing, 2 player card 1-3wks Turnarnd game of ancient tactical combat during the time of Alexander the Great. Play is directed toward capture of opponents leader (flag) cards. Revised & enlarged from German Schotten-Totten game. R.Knizia'24 BAYONETS & TOMAHAWKS, FRENCH & DC* 4.3 36.00 24/ 5 In-Stk: 151944 INDNWAR2D 2024 reprint. Strategic level game of the French & Indian War, 1755-60, that ended France's control of Canada. Includes army movement, naval operations, diplomacy with indiginous nations, etc. Four scenarios & 3 variants & optional extension into 1760. For 1-4 players. 3wks/round, mounted map, 54 cards, 143 counters. Marc Rodrigue'24 CLASH OF SOVEREIGNS: MOUNTED MAP BC 20.00 24/10 Special Order 2-side mounted map for the base game. '24 1-3wks Turnarnd COMANCHERIA, RISE FALL OF COMANCH BC* 3.6 46.00 24/10 Special Order EMP 2D Reprint of this second game in First Nations series. 1-3wks Turnarnd Solitaire game of the rise & fall of the Comanche empire in the American Southwest between 1700 and 1800. After the Comanches obtained horses, they developed the most effective light cavalry force in the hemisphere, and aggressively attacked its many neighbors. But its neighbors are many and powerful including the US, Mexico and its Texas colony, and other Indian nations including the Cheyenne, Pawnee and others. Point-Point movement, 6m-2yrs/turn, 133 cards, 2 counterships. J.Toppen'24 COMMANDS & COLORS, MEDIEVAL 2ND DC* 5.1 63.00 24/ 2 Special Order 2024 reprint. Game in the C&C series covering the Byzantine 1-3wks Turnarnd Empire versus a host of enemies together with a changing face of warfare between 528-586AD. Includes mounted, oversized map, 330 blocks, 19 scenarios, 45 cards. Richard Borg'24 COMMANDS & COLORS, MEDIEVAL: BC 47.00 24/10 Special Order CRUSADESEXP Kit adding the first of a Crusades module, this one covering 1-3wks Turnarnd 16 scenarios of the early Crusades (1097-1244) with new units & rules needed. 200 blocks, 2 countersheets with tiles & markers. Richard Borg'24 COMMANDS & COLORS, NAPOLEONICS: EPIC DC* 6.0 52.00 24/10 Special Order KIT 6th expansion kit for the C&C Napoleonics series. Focuses on 1-3wks Turnarnd allowing play of larger battles involving many more units. Consists of 2 game systems: the Epic Battles and the La Grande Battle system. Includes 20 scenarios of Napoleonic Battles, 3 sheets of terrain tiles, 2-piece Epic map (mounted) & 2-piece La Grand Battle map (unmounted), 150 wooden playing pieces. Reqs C&C Napoleonics base game, Spanish, Russian, Austrian, Prussian & Generals kits to play all scenarios. R.Borg'17 FOR THE PEOPLE II [5TH] DC* 3.9 36.00 24/ 4 In-Stk: 151932 2024 25th anniversary; only the cover art and adding a mounted map changes. HIGHLY RECOMMENDED strategic level game of the entire American Civil War for 2 players with a card-driven system. Double-sided Mounted map (with original art on one side, new art on the other), 130 cards, revised rules and 420 counters. 6000men/pt, 4mo/turn, Annual scenarios plus campaign game. This labor of love made just that much better by the original designer. Minor errata updates incorporated into components. Mark Herman'24 FOR THE PEOPLE II: MOUNTED MAP & DC Fo 21.00 24/ 5 Special Order BOX Mounted map for this game, plus a 3" Dbl-case bookcae box. 1-3wks Turnarnd '24 FRANCE '40, SICKLE CUT & DYNAMO 2ND BC 1.9 38.50 24/ 4 Stocked 2024 update with a new 2-map scenario, 10 new units, revised 1-3wks Turnarnd OoB, and updates to rules & charts.. Pair of games in one box using the same game system, each with its own mounted map. Sickle Cut covers Guderian's drive thru to the English Channel in May 1940, starting 13 May. 6 Panzer divs have cleared the Ardennes and are at the Meuse River facing strong Allied forces. DYNAMO covers the British withdrawal to Dunkirk & their evacuation there. Starting 24 May, the British decide to withdraw to Dunkir rather than risk isolation - but some of the panzers are closer to Dunkirk than they. Challenge is to hold the perimeter for 8 days during the withdrawal. Maps may be joined, but there is no scenario for the combined period (likely to be published later). Rgt/div level, 4mi/hex, 1day/turn. M.Simonitch'24 HERE I STAND, THE REFORMATION DC* 5.2 62.50 24/ 5 Stocked 1517-55 4T 2024 500th anniversary edition reprint. Card-driven game of 1-3wks Turnarnd the wars thruout all of Europe during the Reformation period, 1517-55. Combines the basic system of SPI's A Mighty Fortress with elements of GMT's Napoleonic Wars, including many more details on economics, army composition, wintering, and sieges. Still, it can be played in 3-10 hours with 3-6 players. 5 countersheets, 135 color strategy cards, 4yrs/turn, 5000men/unit. E.Beach'24 HOLLAND '44, OP MARKET-GARDEN SEPT BC 1.4 40.00 24/10 Stocked 44 2D Reprint of this game of the Sept 1944 Allied attempt to 1-3wks Turnarnd capture an intact bridge across the Rhine and flood into the northern German plain, Operation Market-Garden. Covers both the overland & airborne offensives. Uses the Ardennes '44 (and Ukraine 43) game system. Includes key rules for supply, troop & armor quality, artiller, command control. 2 scenarios, 2 countersheets, 8hrs/turn, 2km/hex, company/btln level. Mark Simonitch'24 I, NAPOLEON BC 45.00 24/ 7 Special Order Solitaire, role-playing card game that puts in in the shoes 1-3wks Turnarnd of Capt. Napoleon Bonaparte in 1793 late in the French Revolution, as all of the rest of Europe assemble armies to put down the popular rabble and restore the French monarchy. Game involves marshalling Napoleon's talents in this setting to both save France and rise in rank. Game progresses by playing out Napoleon's life using a series of card decks, which you use to manage politics, military campaigns, diplomacy & domestic well-being of France. Oh, and Napoleon's wives & mistresses as well! High replay value. 220 cards, 140 counters, mounted map. Tim Raicer'24 LABYRINTH, WAR ON TERROR 5TH DC* 4.0 57.50 24/10 Stocked 2024 reprint. 1-2 player game of the Islamist jihad and 1-3wks Turnarnd what's called the war on terror. Uses a system similar to Twilight Struggle to model the wider ideological struggle around the world thru guerrilla war, regine change, and the range of political, military & economic issues. V.Ruhnke '24 LABYRINTH: THE AWAKENING, 2010-? KIT zl 0.9 27.00 24/10 Stocked 2ND 2024 reprint. Kit for Labyrinth base game. Adds a 1-2 player 1-3wks Turnarnd setting based on the Arab Spring of 2010 in which 6 governments collapse and 3 civil wars began, with the US scratching its head about how to react. Includes 120 new cards, 19 wooden pieces, 46 markers, 3 new country mats, 7 scenarios, new rules. V.Ruhnke'24 NEXT WAR, IRAN BC 60.00 24/ 8 Stocked 6th game in the Next War series. This game covers the 1-3wks Turnarnd hypothetical boogeyman scenario where Iran asserts its agency by striking at the thing the west cares about the most: the flow of oil from the Middle East and thru the Straits of Hormuz. Likely scenario has Iran mining the Straits, and the US with no real allies in the region attempting to reopen the area to shipping. The US-led Allied player is therefore required to be on the offensive for much of the game with a very long logistical trail, while the Iranian player plays defense. Iran's A2AD weapons as well as all land, air & sea assets of regional powers are included. 7.5mi/hex, Brig/Div/Squadron/Task Force level, 2 maps, 4 countersheets, 3.5day/turn, high solitaire suitability. Mitchell Land'24 NORMANDY '44, JUNE 6TH-JUNE 27TH 4TH BC 1.7 42.00 24/ 8 Special Order 2024 reprint of this 2-3 player game of the D-Day landings & 1-3wks Turnarnd the crucial 3-week period of establishing a firm beachhead, June 1944. Uses a simplified Ardennes 1944 system with movement, combat & reserve movement, and a key quality rating. 1day/turn, 2.3mi/hex, btln/rgt/brig level, 2 scenarios & campaign. M.Simonitch'24 NORMANDY '44: MOUNTED MAP & DC BOX DC 21.00 24/ 8 Special Order Kit containing a mounted map & a larger, double-case box for 1-3wks Turnarnd this game of the Normandy campaign in 1944. '24 PANZER NORTH AFRICA LB* 7.9 89.00 24/ 2 Special Order Stand-alone game in GMT's Panzer game series (5th edition), 1-3wks Turnarnd this one covering tactical combat in northern Africa 1940-2. Individual AFVs & guns, squad inf. 100m/hex, 15sec-15min/turn. High solitaire suitability. 6 double-sided maps, 8 countersheets, 49 dbl-sided data cards, 45 map overlays. James Day, Fernando Solo Ramos'24 PLUM ISLAND HORROR BC 65.00 24/10 Special Order 2024 reprint. 1-4 player cooperative game of recovery and 1-3wks Turnarnd survival on Plum Island after a storm releases a chemical horror that brings the dead back as zombies. Players choose one of 6 factions to control, each with unique abilities and downsides, and must effectively coordinate to stay alive. Mounted map, 135 cards in multiple decks, 162 counters, 102 wooden pieces, 106 tiles & standup characters. High solitaire suitability. '24 REBEL FURY, BTLS OF THE AM CIVIL WAR BC 40.00 24/ 4 Special Order First game in the Civil War Heritage game series of low 1-3wks Turnarnd complexity battles from the American Civil War. This game includes 6 games from the Chancellorsville & Chickamauga campaigns. System is akin to the Blue & Gray quad system of SPI. Division level, with march or battle formations based on proximity to the enemy. Fast playing. 3 mapboards, 2 countersheets. Mark Herman'24 RED DUST REBELLION BC 66.00 24/10 Stocked 12th game in the COIN Counter-Insurgency card-driven game 1-3wks Turnarnd system. Covers a revolt on Mars c.2250 in a way parallel to the US revolt from Britain. For up to 4 players. The Mars Provisional Governement, The Earth Corporations, the Red Dust movement on Mars, and the Church of the Reclaimer that seeks to stop terraforming all compete for control in the situation. Many changes to the COIN system included. Mounted board, 117 cards, 162 wooden pieces, 2 countersheets. High solitaire suitability. J. Carmichael'24 SKIES ABOVE THE REICH 2ND DC* 5.8 63.00 24/ 7 Special Order 2024 reprint. Solitaire game in which the player manages a 1-3wks Turnarnd German Messerschmidt BF-109 fighter squadron in the face of endless American bombers & their dangerous escorts, late 1942 - early 1945. Can be played by 2 players as well. Fast playing, with individual missions lasting 30min. Player must decide upon what armaments to use, what style of attack to employ, and what to do in the face of escorts, all of which greatly influence the game. Uses wooden blocks to represent German aircraft. Includes mounted map. Individual fighter level, with turns representing seconds to minutes. Jerry White & Mark Aasted'24 VIRGIN QUEEN, WARS RELIGION DC* 5.1 48.00 24/ 7 In-Stk: 151983 1559-1598 2D 2024 Reprint. Sequel to Here I Stand, VQ is a game of wars in the world during the reign of Queen Elizabeth I, 1559-98. Uses the Here I Stand game system that covered the prior 40 year to cover the latter half of the 16th century. Puts oceanic expeditions under players' direct control, alters the dipolomatic system, streamlines the religious system, offers arranged marriages & patronage systems. 4.5 countersheets, 134 cards, mounted map. E.Beach'24 WARGAMES ACCORDING TO MARK [HERMAN] BK 35.00 24/10 Stocked BOOK Book written as "An Historian's View of Wargame Design" by 1-3wks Turnarnd journeyman designer Mark Herman. Reviews the process of modeling historical or future conflicts as a wargame including the processes, the use of history, design tricks, etc. '24 WASHINGTON'S WAR 3RD BC* 3.8 34.00 24/ 4 In-Stk: 151942 2024 reprint of this update of We the People, perhaps the first card-driven game. Covers the American Revolution on a strategic, point-point map. This version speeds play (to about 90min per game) & is highly suitable to tournaments. 2 countersheets, 110 cards, mounted map; 1yr/turn. M.Herman'24 WOLFPACK, NORTH ATLANTIC CONVOY DC 55.00 24/10 Special Order STRUGGLS 1-4 player game of tactical combat between German U-Boat 1-3wks Turnarnd wolfpacks and Allied merchant convoys between Oct 1941 - March 1943. Basically a solitaire game that can be played by teams as well. Players command groups of submarines having found a convoy, seeking to do as much damage as possible while remaining alive. Individual attacks are combined into campaigns, allowing crews to gain experience. Mounted map, 4 countersheets, Mike Bertucelli'24 -------------------------------------------------------------------------------- LEGION WARGAMES (Legion) www.LegionWargames.com -------------------------------------------------------------------------------- GLORIOUS CHANCE, STRUGGLE FOR LK BC 57.50 24/ 6 Special Order ONTARIO Solitair, operational level game in which the player 2-6wks Turnarnd commands either a US or British naval squadron on Lake Ontario in 1813. You have four months to dominate the lake to win. Played in a series of missions, you perform patrols, convoys and amphibious landings in each of 6 lake zones, but each action risks full-scale battle with the risk of total victory or catastrophic loss. Enemy forces are activated by chit draw together with card draws. 2 maps, 314 counters, 162 cards. Gina Willis'24 INVASION OF MALTA & BATTLE OF LEROS BC 60.00 24/ 6 Stocked Game of the grand what-if had the Axis forces actually 2-6wks Turnarnd invaded Malta by air & by sea at any of 3 key time frames: Fall 1940, Spring 1941 or Summer 1942. Uses a chit-draw system for unit activation, and efficiency ratings for each individual unit. Includes random events and a well-researched OoB by a veteran designer. Game also includes a game on the German Nov 1943 air & sea invasion of Leros, with forces about a third the size of those on Malta. 8hrs/turn, 600yd/hex, Btln/Comp level, 3 maps, 704 counters, total of 4 scenarios. Vance von Borries'24 TARGET FOR TONIGHT: ITALIAN CAMPAIGN zl 32.00 24/ 7 Stocked KIT (Kit that focuses on the RAF's night bombing campaign 2-6wks Turnarnd against the industrialized north of Italy between 1940-43. During this time, Italian air defenses were poor & poorly organized but slowly grew stronger. The British used primarily the Whitley bomber during this period. Includes 75 counters. Steve Dixon, Bob Best'24 VELIKIYE LUKI, STALINGRAD OF THE zl 15.00 24/ 6 Stocked NORTH Mini-game of the bitter, winter battle of Velikiye Luki, Nov 2-6wks Turnarnd 1942-Feb 1943, as the Soviets' northern Operation Mars pincer seeks to cut the main north-south rail line for the Germans. The Soviets advanced thru difficult terrain around the town & isolated it; Hitler insisted that the town be held, but fell in mid-January. 1 small map, 64 counters. Michael Taylor'24 -------------------------------------------------------------------------------- MULTI-MAN PUBLISHING, (MMP) www.advancedsquadleader.com -------------------------------------------------------------------------------- ASL:TWILIGHT OF THE REICH, DC 2.4 129.00 24/ 1 Stocked ENDGAME'44-45 ASL module focused on battles as the Western Allies advanced 2-6wks Turnarnd across into Germany in late 1944 thru 1945, encountering a series of fortress cities including Berlin. Adds a host of new terrain & obsticle types depicting vicious urban combat. Expands the late-war SS OoB & substitution rules & adds Soviet NKVD units, assault engineers & Volksgrenadier MMC units. Scenarios are set on 4 double-sided mapboards (16a/b-19a/b) & use 48 terrain overlays. Includes updated Chp A & B rules, 2 countersheets, 48 overlays & a total of 17 scenarios. '24 CRIMEA, CONQUEST & LIBERATION BC 2.4 69.00 24/ 3 Special Order Game of the two major campaigns in the Crimea during WWII, 4-8wks Turnarnd using the Operational Combat game system. Covers the German conquest of the Crimea, Sept 1941-July 1942, and the Soviet recapture during Sept 1943-May 1944, thru all of the Crimea. Includes the siege of Sevastopol, the Soviet amphibious counteroffensive, with Axis siege artillery, a soviet battleship, and German air transports. Includes 7 scenarios plus the lengthy campaign. 840 counters, 1 map,, 5mi/hex, 3.5days/turn. Dean Essig'24 GTS BRIEFING V1 n 1.3 49.00 24/ 3 Special Order Mag & game. Includes errata counters for Op Mercury (4), 4-8wks Turnarnd Race for Bastone (2), Greatest Day Sword/Juno/Gold (7), generic markers for GTS (75). Game covers the attack of Panzer Lehr into the flank of US XV corp & the counterattack by the US 4th Armor, Nov 1944, using the Grand Tactical Game system. 440 counters, 2 hrs/turn, 6 scenarios & campaign, Co/pltn level. / ARTICLES ON: Mag supports the Grand Tactical game system generally; Getting Started with the GTS; GTS Activation Checklist; Command Concepts in GTS; Assault in GTS; Making Artillery Rule the Battlefield; Saar Battle Summary; Operation Mercury, Assaulting Maleme; Op Mercury Solitaire; Day of the Tiger Playthrough; Introducing the Digital GTS Wizard. '24 ON TO RICHMOND II, UNION STRIKES DC* 3.8 175.00 24/ 1 Special Order SOUTH Large update of a key game of the Great Campaigns of the Am 4-8wks Turnarnd Civil War (GCACW) game series. Game includes 3 of the most famous campaigns of the US civil war (2 of which were revised for play & balance, the third is new to this game). Includes the 1862 Richmond Campaign, the 1864 Overland Campaign, and the 1864-5 Petersburg campaign. Also includes 25 basic game scenarios, 7 advanced game campaigns. Map & counter graphics have been enhanced while keeping to original style. 4 full-sized maps, 1400 counters. '24 STORM OVER JERUSALEM, THE ROMAN SIEGE BC 1.2 69.00 24/ 3 Special Order Game of the Roman siege & assault upon Jerusalem, 70AD, 4-8wks Turnarnd using the Storm Over (Arnhem) game system. After a failed early attempt, 4 legions are assigned to end the rebellion, which occured over the course of 5 bloody months in which the many city walls and defenses where destroyed one by one. Card-assisted, area-move, 1 map, 250 countrs, 55 cards. '24 -------------------------------------------------------------------------------- MULTI-MAN SKIRMISHER MAG (MMPSki) - none - -------------------------------------------------------------------------------- SKIRMISHER MAGAZINE #4 n 0.5 23.00 24/ 3 Special Order Magazine supporting the Great Campaigns of the Am Civil War 4-8wks Turnarnd game series. Includes 140 counter for included scenarios. ARTICLES ON: upcoming GCACW games; Lee's Last Offensive module on the Bristoe Station & Mine Run campaigns of 1863 with 4 scenarios & 3 campaigns along with an historical article; Playtest reports on Lee's Last Offensive scenarios; Battle for the Gaps scencario about a cavalry engagement immediately before Gettysburg; Strategy for All Green Alike campaigns; Replay of a Stonewall Jackson II scenario; listing of GCACW tournaments & online venues. '24 -------------------------------------------------------------------------------- MULTI-MAN OPERATIONS MAG (MMP_Op) www.advancedsquadleader.com -------------------------------------------------------------------------------- SPECIAL OPS WARGAMING JOURNAL #11 n 0.9 30.00 24/ 3 Special Order MMP's magazine supporting its extensive line of games, 4-8wks Turnarnd including ASL products. Includes 2 ASL & 2 ASLSK scenarios, as well a 6 articles. Includes complete game Gettysburg based on the Napoleonic 20 series, with 112 counters & map. ARTICLES ON: Analyses of Third Winter & Strike-Counter-Strike, preview of Valley of Tears; new scenario for Third Winter; Curt Schilling on being a better ASL player. '24 -------------------------------------------------------------------------------- REVOLUTION GAMES (Revolu) www.Revolutiongames.us -------------------------------------------------------------------------------- MANILA, THE SAVAGE STREETS 1945 BC 38.50 24/ 2 Special Order Game of the bitter, 2-month battle for Manila in Feb-Mar 2-6wks Turnarnd 1945. Area move game. The closer the American forces come to the city center, the stiffer the Japanese resistance becomes. 1 countersheet, 1 small map. Mike Rinella'24 PRELUDE TO VICKSBURG BC 49.00 24/ 4 Special Order Packaged in a bookcase box. Grand tactical game of the 2-6wks Turnarnd battle of Chickasaw Bayou, Dec 1862, prior to the key battle for Vicksburg. 9th game in the Blind Sword game series. 2 countersheets. '24 PRELUDE TO VICKSBURG [ZIPLOCK] zl 38.50 24/ 4 Special Order Packaged in a ziplock. Grand tactical game of the battle of 2-6wks Turnarnd Chickasaw Bayou, Dec 1862, prior to the key battle for Vicksburg. 9th game in the Blind Sword game series. 2 countersheets. '24 SEDGWICK ATTACKS, SALEM CHURCH BC 49.00 24/ 4 Special Order Packaged in a bookcase box. Grand tactical game of the 2-6wks Turnarnd battle of Salem Church, May 1862. 10th game in the Blind Sword game series. 1 countersheet. '24 SEDGWICK ATTACKS, SALEM CHURCH zl 38.50 24/ 4 Special Order [ZIPLOCK] Packaged in a ziplock. Grand tactical game of the battle of 2-6wks Turnarnd Salem Church, May 1862. 10th game in the Blind Sword game series. 1 countersheet. '24 SHILOH, THE FIRST DAY BC 70.00 24/ 8 Special Order Packaged in a bookcase box. 11th game in the Blind Swords 2-6wks Turnarnd game series. Covers the first day at the pivotal battle of Shiloh, 6 April 1862. Includes 7 scenarios allowing for introduction to this large game, or shorter play times. Includes 2 maps, 528 counters. '24 SHILOH, THE FIRST DAY ZL zl 55.00 24/ 8 Special Order Packaged in a ziplock. 11th game in the Blind Swords game 2-6wks Turnarnd series. Covers the first day at the pivotal battle of Shiloh, 6 April 1862. Includes 7 scenarios allowing for introduction to this large game, or shorter play times. Includes 2 maps, 528 counters. '24 STALINGRAD, ADVANCE TO THE VOLGA BC 1.9 39.00 24/ 1 Stocked 1942 2D 2024 Reprint. Solitaire, area-move game of the German drive 2-6wks Turnarnd to the Volga, into Stalingrad and possibly their historical fate. Includes the Sept 1942 investment into Stalingrad and its industrial core. Victory is judged by besting the historical German achievements. Full game is 9 turns, plus there is a 5-turn Factory District scenario depicting the final German offensive in October. Quick set-up, low counter density, lots of variability game to game, and fast playing, it is suitable for repeated play and to beginners. Small mounted map, 1 countersheet. Michael Renella'24 -------------------------------------------------------------------------------- SHAKOS GAMES (Shakos) - none - -------------------------------------------------------------------------------- NAPOLEON 1806 FB 44.00 24/ 7 Special Order First game in the Napoleon games series, covering the 1-3wks Turnarnd Napoleonic 1806 campaign at an operational level which led to the defeat of the Prussians at Jena & Auerstaedt. Uses point-point movement. Rules in English. Denis Sauvage'24 NAPOLEON 1807 FB 51.00 24/ 7 Special Order Second game in the Napoleon games series, covering the 1-3wks Turnarnd Napoleonic 1807 campaign at an operational level which led to the defeat of the Prussians & Russians at Pultusk, Eylau & Friedland. Includes 13 scenarios, including 2 that allow linking with earlier Napoleon 1806 game. Uses point-point movement. Rules in English. Denis Sauvage'24 NAPOLEON 1815, WATERLOO FB 47.00 24/ 7 Special Order Third game in the Napoleon games series, covering the 1-3wks Turnarnd Waterloo campaign at an operational level. Uses point-point movement. Rules in English. Can be played by 2 or 3 players. Denis Sauvage'24 -------------------------------------------------------------------------------- WORTHINGTON GAMES (Worthi) www.worthingtongames.com -------------------------------------------------------------------------------- BISMARCK SOLITAIRE 2ND DC -unkwn 24/10 Special Order Solitaire game of the German battleship the Bismarck, her Avail Uncrtn escort the Prinz Eugene, and U-Boat support to breakout into Allied shipping lanes, and the British attempt to find & sink it. Uses solitaire AI rules to effect British actions. Depicts both the broader campaign and the battle of Denmark Straights in which the Hood was destroyed. Includes 18 missions which change the game play with each replay. Includes 2 double-sided mounted game boards, silk-screened playing pieces, wooden markers. Same game as earlier 1st ed bookgame, but now with traditional playing pieces. 58 Items listed here for your shopping pleasure. [IM_NuPn2:2024] Newly Released Gaming Items Listed by Publiher