NEW GAMES & ACCESSORIES Published in * 12 / 2018 * All Wargames, Family Games, Magazines & Accessories reported as of 12-28-18 10:58 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĪ ³ What you see here are games by their PUBLICATION DATE (YY/MM). ³ ³ This listing is NOT intended as a catalog; rather, the games ³ ³ shown here reflect when they were released, and stock status and ³ ³ price AS OF THE DATE THE LISTING WAS PRINTED. Items may have ³ ³ changed price or gone out of print & ceased to be available. ³ ³ Check regular catalogs for current availability & pricing. ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA email: M.Dean@FineGames.com Web: www.FineGames.com Phone: 866-690-7879 10am-9pm -or- 541-756-4711 10am-9pm Publsr / Game Title & Edition (Mag#) Box Est Price Release Date Part# (In-Stk) Specific Condition & Topic Notes Typ Wgt (Cash) YY/MM Ordr Turnaround ------ ----------------------------- --- --- ------ ------------ --------------- -------------------------------------------------------------------------------- AGAINST THE ODDS MAGAZINE (Agains) www.atomagazine.com -------------------------------------------------------------------------------- CONFEDERATE RAILS 2ND / NO SAFE HP 1.4 37.50 In-Stk: 133548 HARBOR 2016 ATO annual published in late 2018. CONFEDERATE RAILS is a unique train game in which 2-6 players try to make money by managing the Confederate rail network during the American Civil War. There is no track building & the rail network shrinks as the war goes on. Players must take advantage of war events. Play is driven by deck of 24 rail companies plus event cards, bridges, partisans, etc. 275 counters, 24 cards. Updated from earlier BSO verision. R.Berg'18 / NO SAFE HARBOR covers the Japanese air attack on Darwin, Australia, in Feb 1942. -------------------------------------------------------------------------------- AVALANCHE PRESS, LTD. (Avalan) www.AvalanchePress.com -------------------------------------------------------------------------------- GREAT WAR AT SEA, THE RUSSO-JAP WAR BC 2.0 45.00 In-Stk: 133465 3RD 2018 3rd edition. Naval combat between the Japanese & Russian fleets thruout the Asian seaboard during the Russo-Japanese War, 1904-5, on both a strategic & tactic level. 50 scenarios, 210 counters. Many changes in this edition including ship speeds, # of scenarios, greater consistency with series rules, larger map area. J.Stear'18 -------------------------------------------------------------------------------- COMPASS GAMES (Compas) www.CompassGames.com -------------------------------------------------------------------------------- EUROPE IN TURMOIL, PRELUDE TO GREAT BC 62.00 18/12 Stocked WAR 2-player, card-driven game of the political intrigue in Avail Uncrtn Europe prior to World War I. The "liberal" nations of Great Britain & Frane compete against the "authoritarian" nations of Germany, Russia & Austro-Hungary. The balance of power that was maintained after the fall of Napoleon is upset by an arms race to build dreadnoughts, and a quest for colonies around the world. Themes represented by event cards are the revolutionary spirit of the time, the system of alliances, and the crises that precipitated the Great War. Events & alliances increase tensions, eventually causing the war to begin, and a player's alliances will determine the war's outcome. '18 -------------------------------------------------------------------------------- COMPASS GAMES PAPER WARS (Com_PW) www.CompassGames.com -------------------------------------------------------------------------------- MACARTHUR, ROAD TO BATAAN 2ND #90 n 0.8 44.00 In-Stk: 133602 Mag & Game. Includes errata/variant counters for: On to Paris (4), Absolute Victory (4), Storming the Reich (4), Proud Monster (1), Balance of Powers (1), Fall Third Reich (1), Empires & Alliances (2), War in Wind (9). Colorization & upscaled reprint of this game of the Japanese invasion of Luzon, Phillipines, in the Winter 1941. Small Japanese force must sieze control of a large island with its key facilities intact from an ill-equipped but much larger garrison. 3days/turn, div/regt level, 11km/hex, 300 counters. Units were previously smaller scale. Graphic quality is now up to snuff. J.Green'18 / ARTICLES ON: Preview of CPS Europe in Turmoil; Concentration in Warfare; Review of TPS Midway 1942; Forgotten Legion scenariowith significant German intervention in Iraq 1941; 9 Days of Hell, 2-map scenario for CPS Guam; Battle of Hondschoote, Sept 1793, during a siege of Dunkirk; Previews of CPS Lebensraum & TPS Stalingrad, Verdun on the Volga; Updated Errata for Burning Mountains 1916. -------------------------------------------------------------------------------- DECISION GAMES (DecGms) www.decisiongames.com -------------------------------------------------------------------------------- IMPERIUM ROMANUM 3RD LB* 3.2 99.00 In-Stk: 133793 Overhaul of this RECOMMENDED 2-6 player game of military, political & economic conflict thruout the Roman era and the Mediterranean in numerous scenarios. Covers 700 years of history from the 1st century BC, in 40 scenarios (6 new). Can be played with as few as 2 players, but remains a great multi-player game. Components updated to enhance play, with color leaders & neutral units, and a enlarged map, plus new optional rules. 3.5 maps, 964 counters, color rules. Legion level, 50mi/hex, complex. A Nofi'18 -------------------------------------------------------------------------------- DECISION GMS MODERN WAR M (Dec_MW) www.decisiongames.com -------------------------------------------------------------------------------- AXIS OF EVIL, CONFLICT IN MID-EAST # n 0.9 29.50 In-Stk: 133846 39 Mag & games. Strategic level game of a hypothetical hot war for control of Middle East by the dominant global & regional powers. Map covers an area from Russia near the Caspian Sea to Afghanistan to Saudia Arabia to the Mediterranean. Uses the neo-con conception of two sides: Russian-led Eurasian forces & a US-led coalition. Uses a variation of Putin's War system, with 62mi/hex, Players must make efficient used of their mobile, static, air & special forces to win based on geographic ojective cities. 3-14 days/turn, corp level. 176 counters. Joseph Miranda'18 / ARTICLES ON: Conflict in the Persian Gulf [Middle East]; A "Preventive" Attack on Northern Korea by the US; Che Guevara's Tricontinental Strategy; Suni-Indian Confrontation on Tibetan Pllateau; Somalia's Al-Shabaab; Russian Nuclear War Then & Now; All Eyes on Idlib Province, Syria; Seychelles Affair, Comic Opera Coup; Legacy of USS Thresher Submarine; AC-130e Gunships in Vietnam. -------------------------------------------------------------------------------- GMT GAMES (GMT) www.gmtgames.com -------------------------------------------------------------------------------- SPACE CORP 2025-2300AD DC* 5.3 57.50 18/12 Stocked Fast playing 1-4 player game of capitalistic exploitation of 1-3wks Turnarnd space in 3 separate eras of the future. Played on 3 space maps printed on 2 mounted maps. Play options provide high replay value. Can be played solitaire. John Butterfield'18 -------------------------------------------------------------------------------- Z-MAN GAMES (Z-Man) www.ZManGames.com -------------------------------------------------------------------------------- PANDEMIC 10 ANNIV: PAINTED MINI SET SC 0.2 19.00 In-Stk: 133725 Set of 6 painted minis to complement the 10th Anniversay edition of the base game. '18 PANDEMIC 10 ANNIVERSARY (3RD) ED LB* 6.0 72.00 18/12 Special Order 2018 10th Anniversary update with new graphics all around including being packaged in a metal first aid kit, and larger cards. 2009 Origins Board Game awared. Tense, fast-playing game in which 2-4 players must cooperate to find the cure to virulent diseases before there is a pandemic outbreak. '18 9 Items listed here for your shopping pleasure. [IM_NuPn2:2018] Newly Released Gaming Items Listed by Publiher