NEW GAMES & ACCESSORIES Published in * 2 / 2017 * All Wargames, Family Games, Magazines & Accessories reported as of 12-27-17 14:16 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĪ ³ What you see here are games by their PUBLICATION DATE (YY/MM). ³ ³ This listing is NOT intended as a catalog; rather, the games ³ ³ shown here reflect when they were released, and stock status and ³ ³ price AS OF THE DATE THE LISTING WAS PRINTED. Items may have ³ ³ changed price or gone out of print & ceased to be available. ³ ³ Check regular catalogs for current availability & pricing. ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA email: M.Dean@FineGames.com Web: www.FineGames.com Phone: 866-690-7879 10am-9pm -or- 541-756-4711 10am-9pm Publsr / Game Title & Edition (Mag#) Box Est Price Release Date Part# (In-Stk) Specific Condition & Topic Notes Typ Wgt (Cash) YY/MM Ordr Turnaround ------ ----------------------------- --- --- ------ ------------ --------------- -------------------------------------------------------------------------------- ATO - TURNING POINT SIMUL (AgaTPS) www.atomagazine.com -------------------------------------------------------------------------------- CAMPAIGN FOR VICKSBURG, 1863 HP 0.9 26.00 In-Stk: 120029 One of the 20 most decisive battles of history per Joseph Mitchell's 1964 history. Vicksburg held the Confederacy together, and allowed resources from the West & Mexican ports to reach the heart of the South. Union forces under Grant must pry the City - and with it control of the Mississippi River -- away from the south. Includes the full scope of this difficult campaign, with internal squabbling and supply limitations, plus many of the sideshows & raids, the CSS Arkansas, etc. Mounted map, 140 counters. P.Rohrbaugh'17 SADOWA CAMPAIGN, 1866 HP 1.1 26.00 In-Stk: 121273 One of the 20 decisive campaigns of history. This unheard of campaign from the obscure Austro-Prussian War of 1866 furthered Bismarck's trajectory of making Germany a modern nation - and likely formed the basis for two world wars. An outnumbered but aggressive, more progressive Prussian army faces a slow moving Austrian army that largely failed to exploit its advantages. But France could have entered the war, and other possibilities were present. J.Werbaneth'17 -------------------------------------------------------------------------------- COMPASS GAMES (Compas) www.CompassGames.com -------------------------------------------------------------------------------- NINE YEARS, WAR OF THE GRAND ALLIANCE BC 1.5 52.00 In-Stk: 120891 Point-point move, stand-alone game that can be mated with No Peace Without Spain. Uses the NPWS system to depict the 9 years of war, 1688-1697, as France's Louis XIV begins a war of aggression called the War of the Grand Alliance in 1688. Concurrently, William III invades England & deposes his father-in-law, King James II. (European history is so very messy!) 1 map, 55 cards, 100 counters. Linking with No Peace allows the entire war, 1688-1713, to be covered in Europe & North America. S.Chick, K.Van Beurden'17 -------------------------------------------------------------------------------- DECISION GAMES (DecGms) www.decisiongames.com -------------------------------------------------------------------------------- D-DAY AT TARAWA [PC] JC 0.3 19.99 In-Stk: 125203 PC (Windows 2000+, 3GB RAM) port of this solitaire game of the US 2nd Marine's amphibious assault on Tarawa, Nov. 1943, to secure a strategic airbase. Uses the same system as the popular D-Day at Omaha Beach. This game adds rules covering LVT landing craft, movement thru coral reefs, night infiltration, Japanese tanks & US combat engineers. 4 scenarios including the initial landing, establishing a beachhead, an attempt at a 2nd day caputre, and last 2 days of the invasion. '17 D-DAY AT TARAWA [PC] JC 0.3 22.00 17/ 2 Stocked PC (Windows 2000+, 3GB RAM) port of this solitaire game of 1-3wks Turnarnd the US 2nd Marine's amphibious assault on Tarawa, Nov. 1943, to secure a strategic airbase. Uses the same system as the popular D-Day at Omaha Beach. This game adds rules covering LVT landing craft, movement thru coral reefs, night infiltration, Japanese tanks & US combat engineers. 4 scenarios including the initial landing, establishing a beachhead, an attempt at a 2nd day caputre, and last 2 days of the invasion. '17 -------------------------------------------------------------------------------- DECISION GAMES S&T GAMES (DecS_T) www.decisiongames.com -------------------------------------------------------------------------------- AMERICAN REVOLUTION IN THE SOUTH #304 n 0.9 25.50 In-Stk: 124038 Mag & game. Game of 5 of the historical campaigns conducted in the Carolinas during the American Revolution, 1776-81. Includes 1776 North Carolina, 1779 Savannah, 1780 Overmountain, 1781 Green v Cornwallis, and 1781 Green v Rawdon. Emphasis is on leaders & leadership. 280 colorful counters, 8mi/hex, 50-1500men/unit, individual leaders. Eric Harvey'17 / ARTICLES ON: Southern War for American Independence; Bulgarian Liberation, 1877-78; Chemical Warfare in the 20th Century; Discovering PT-109; Raid on Shaik Sa'id, Yemen, 1914; Shadow Warriors, SOE & OSS; Corps of Canadian Voyageurs. -------------------------------------------------------------------------------- DECISION GMS WORLD AT WAR (DecWAW) www.decisiongames.com -------------------------------------------------------------------------------- STRIKE & COUNTERSTRIKE #53 n 0.9 25.50 In-Stk: 120247 Mag & game. Includes variant counters for Night Fight #44 (14), plus a 2pg scenario. Solitaire game of the Soviet counteroffensive against the German Army Group Center between Dec 1941 (with the Germans at the gates of Moscow) thru Apr 1942. Player controls the Soviet forces. Uses the Rampage (Stalingrad Cauldron, Panzers East) game system. Goals are basically geographic, and based on historical performance.20mi/hex, 2wks-2mo/turn, 208 counters, rgt/div/army level. Ty Bomba'17 / ARTICLES ON: Battle for Moscow, Dec 1941 - Apr 1942; Missed Opportunity, a Polish-Czech Alliance in 1938; 1st Marine Raider Battalion; Naval Battle of the Komandorskis, March 1943; Max Schmeling, Boxing Legend & Fallschirmjager; Battle for Attu in the Aleutians; Fw-190 Shrike. -------------------------------------------------------------------------------- GMT GAMES (GMT) www.gmtgames.com -------------------------------------------------------------------------------- CLASH OF GIANTS, AMERICAN CIVIL WAR BC 1.4 38.00 In-Stk: 122339 Package of 2 games using a similiar system, covering the key battles of Second Bull Run (Aug 1862) and Gettysburg (July 1863) during the American Civil War. Uses game system developed in 2 earlier Clash of Giants games (both on WWI). Uses a chit activation system to select the Union corps or Confederate divisions that may move proving the uncertainty of command. Both battles were meeting engagements with units slowly arriving over time; system allows units to arrive late or along a different road. T.Raicer'17 COMMANDS & COLORS, NAPOLEONICS: EPIC DC* 6.0 52.00 In-Stk: 120859 KIT 6th expansion kit for the C&C Napoleonics series. Focuses on allowing play of larger battles involving many more units. Consists of 2 game systems: the Epic Battles and the La Grande Battle system. Includes 20 scenarios of Napoleonic Battles, 3 sheets of terrain tiles, 2-piece Epic map (mounted) & 2-piece La Grand Battle map (unmounted), 150 wooden playing pieces. Reqs C&C Napoleonics base game, Spanish, Russian, Austrian, Prussian & Generals kits to play all scenarios. R.Borg'17 WING LEADER, SUPREMACY 1943-45 DC* 4.8 55.00 In-Stk: 123958 Second in an intended series of faster-playing games covering massed aerial combat in WWII in a unique & intuitively understandable way. This second game in the series covers theperiod in the last 2 years of the war in which the Allies gained dominance in the air. Presents squadron & flight-sized air battles using a unique side-view of the air space. Includes both European & Pacific theaters, with 48 aircraft from 7 nations' aircraft represented. Includes jet fighters & kamakaze attacks against picket defenses. Includes detailed air crew quality & special weapons like rockets. 4 countersheets, mounted map. L.Brimmicombe-Wood'17 -------------------------------------------------------------------------------- ONE SMALL STEP (ONE) www.ossgames.com, OSSGamesCart.com -------------------------------------------------------------------------------- PUTIN STRIKES, COMING WAR EASTERN BC 1.2 39.00 In-Stk: 125154 EUROPE Game of the hypothetical situation were Putin's Russia to decide to go all-in with a bold, conventional war attack to the west, hoping for a short war that reshapes its borders . 1 countersheet. Ty Bomba'17 -------------------------------------------------------------------------------- OSPREY MILITARY BOOKS (Osprey) www.OspreyPublishing.com -------------------------------------------------------------------------------- BLACK OPS, TACTICAL ESPIONAGE Bk 0.5 12.50 17/ 2 Special Order WARGAMING Skirmish level miniatures game of tactical espionage & 2-6wks Turnarnd special forces actions (think the Bond & Bourne movies). Fast playing with high player involvement thruout. Players form their team from all sorts of people with special skills, and can choose to affiliate with organizations that may providie advantage but also limits in unpredicted circumstance. '17 BROKEN LEGIONS Bk 0.5 13.00 17/ 2 Special Order Fantasy miniatures rules set set in the Roman era. The 2-6wks Turnarnd empire's power is secured by divine artifacts. A small, secretive cadre of warriors scouts secrete hidden labyrinths to secure more such artifacts. '17 DRAGON RAMPANT, FANTASY WARGAMING Bk 0.5 10.00 17/ 2 Special Order RULES Miniatures game of fantasy combat in a magical world. Sequel Temp OoP/OoS to popular Lion Rampart. Includes army lists, many scenarios, with a focus on the need for command control. '17 FIGHTING SAIL, FLEET ACTIONS Bk 0.5 12.50 17/ 2 Special Order 1775-1815 Miniatures rules set covering small & large fleet Temp OoP/OoS engagements during the Age of Sail (from the time of the American Revolution to the Napoleonic era). FROSTGRAVE, FANTASY RPG IN FROZEN Bk 1.6 21.00 17/ 2 Special Order CITY Hardbound book with detailed rules of fantasy miniature campaigns in a frozen city. Includes magic. Can be played within a couple of hourse. LION RAMPANT, MEDIEVAL WARGAMING Bk 0.5 13.00 17/ 2 Special Order RULES Miniatures rules set focused on combat in the era of Richard 2-6wks Turnarnd the Lionheart and includes the Norman conquest of Britain to Hundred Years War. '17 ON THE SEVEN SEAS, AGE PIRACY Bk 0.5 12.50 17/ 2 Special Order 1500-1730 Miniatures rules set for warfare on the seas & land during Temp OoP/OoS the Age of Piracy & Adventure, c.1500-1730. 18 Items listed here for your shopping pleasure. [IM_NuPn2:2017] Newly Released Gaming Items Listed by Publiher