NEW GAMES & ACCESSORIES Published in * 2015 * All Wargames, Family Games, Magazines & Accessories reported as of 12-23-15 11:32 ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĪ ³ What you see here are games by their PUBLICATION DATE (YY/MM). ³ ³ This listing is NOT a catalog; games shown here have changed ³ ³ price or even gone out of print & ceased to be available. Check ³ ³ regular catalogs for current availability & pricing. ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA email: M.Dean@FineGames.com Web: www.FineGames.com Phone: 866-690-7879 10am-9pm -or- 541-756-4711 10am-9pm Publsr / Game Title & Edition (Mag#) Box Est Price Release Date Part# (In-Stk) Specific Condition & Topic Notes Typ Wgt (Cash) YY/MM Ordr Turnaround ------ ----------------------------- --- --- ------ ------------ --------------- -------------------------------------------------------------------------------- AMARILLO DESIGN GROUP (ADB) www.starfleetgames.com -------------------------------------------------------------------------------- STAR FLEET BATTLES: CAPTAIN'S LOG #50 Bk 0.9 18.00 In-Stk: 112415 Enlarged 144pg issue of SFB fiction w/ some new scenarios, ships, many new rules & battle framework, etc. Star Fleet Battles, Federation Commander, Call to Arms, Starmada, F&E & more. '15 -------------------------------------------------------------------------------- AGAINST THE ODDS MAGAZINE (Agains) www.atomagazine.com -------------------------------------------------------------------------------- GIVEN UP FOR DEAD / UTMOST SAVAGERY HP 1.2 30.00 In-Stk: 111140 #43 Mag & 2 games. GIVEN UP FOR DEAD is a game of the hopeless yet stoic defense of Wake Island in light of overwhelming Japanese strength and no hope of rescue by the US navy. Defenders sank 2 destroyers & caused hundreds of Japanese casualties. / UTMOST SAVAGERY covers the US invasion of Peleliu in what the US navy leaders would be a simple 4 day operation. Instead, it lasted 2 months & caused the greatest percentage of causualties of any battle in the Pacific. '15 SET EUROPE ABLAZE HP 1.4 37.00 In-Stk: 110737 2014 Annual (yeah, in mid-2015). Card-driven game of the battle in western occupied Europe in WWII as Britain creates & supplies civilian resistance forces across Europe. Played on an abstracted, area-move map representing France & the Low Countryies. J.Prados'15 / Also includes Depths of Courage, a small, solitaire game of the first true, successful submarine attack launched in 1864 during the American Civil War. VERCINGETORIX, TWILIGHT OF THE GAULS HP 1.0 32.00 In-Stk: 111514 #44 Mag & game. Game covers the attempt by a man known to history as Vercingetorix (supreme warlord) who briefly united the Gauls of what is now France against the aspirations of the Romans under Julius Caesar, 59-52BC. Area move, 348 counters. Can be played by 2, 3 or 4 players. R.Berg'15 -------------------------------------------------------------------------------- ATO - TURNING POINT SIMUL (AgaTPS) www.atomagazine.com -------------------------------------------------------------------------------- HASTINGS 1066 HP 0.9 28.00 In-Stk: 107912 Game on one of the 20 most-decisive battles of human history, judged by LTC Joseph Mitchel in his book. Game covers the pivotal battle of Hastings, England, in 1066, as William of Normandy invades England & begins pillaging to encourage the English king, Harold, to offer battle quickly. Harold's loss influence a millenia of English (and world) history after. 90 counters, mounted map. L.Tolver'15 MARNE, THE BATTLE THAT CHANGE THE HP 1.0 28.00 In-Stk: 109156 WORLD One of the 20 decisive battles of history per LtCol Mitchell. Game covers the First Battle of the Marne as the Germans close in on Paris in the Fall of 1914. The Germans fail to keep their eyes on the prize, and an Allied counter-attack into a gap between 2 German armies causes them to fall back from the outskirts of Paris. A half-million became casualties, along with Germany's best chance for winning the war. Rgt level, 158 counters. J.Compton, L.Tohver'15 VALMY CAMPAIGN, REVOLUTION SAVED 1792 HP 1.2 28.00 In-Stk: 112227 Regarded as one of the 21 most decisive battles of history by LtCol Mitchell, the battle of Valmy 1792 could have snuffed out the French Revolution in its infancy. The conservative forces of Europe, including French Royalists, the Prussians & Austrians, have sent their armies to capture Paris & turn back the clock. Republican forces manage to turn them back. R.Markham'15 VICTORY OF ARMINIUS, TEUTOBURG HP 1.0 28.00 In-Stk: 110083 FOREST9AD One of the 20 most-decisive battles of human history, per LtCol Mitchell. Covers the 9AD battle in which Germans ambushed a large force of 3 Roman legions (~20,000 men) in the Teutoburg Forest, killing most & enslaving survivors. Rome took vengence, but never revived the 3 destroyed legions nor attempted to conquer greater Germany again. Players must seek to best historical outcomes. J.Prados'15 -------------------------------------------------------------------------------- ALLIANCE GAME DISTRIBUTOR (Allian) - none - -------------------------------------------------------------------------------- GAME TRADE MAGAZINE n $1.00 15/ 2 Stocked Current (or next) issue of this full color, magazine-style pre-order form published by Alliance Game Distributors. A good way to read up on coming games & minis of all genres. Available in limited quantities or by pre-order. -------------------------------------------------------------------------------- AVALANCHE PRESS, LTD. (Avalan) www.AvalanchePress.com -------------------------------------------------------------------------------- GREAT WAR AT SEA: HIGH SEAS FLEET KIT Bk 23.00 15/11 Stocked Kit that poses the hypothetical situation had Imperial Avail Uncrtn Germany emphasized the construction of a navy to rival and beat the British one before World War I. Offers possible history, as well as 70 scenarios and laser-cut counters. '15 PANZER GRENADIERS: RED & WHITE KIT n 0.5 19.00 15/ 4 Special Order Kit covering tactical combat between Poles that fled to & fought for the western Allies during World War II, had they been repatriated & set up an independent government. 40 scenarios depict combat between that independent Poland, rearmed by the US & NATO, and the USSR. Includes 77 counters. Reqs Cassino, Elsenborn Ridge, Hammer & Sicke, Patton's Nightmare & Road to Berlin to play all scenarios. J.Stafford'15 RED GOD OF WAR, OPERATIONS MARS 1942 BC 0.8 26.00 In-Stk: 111206 2ND 2015 printing now packaged in a sleeved box with new artwork. Game of the Soviet Mars offensive in late 1942, in which the Soviets attacked the German lines closest to Moscow. The Germans achieved a defensive victory. Uses the America Triumphant/Alsace game system. Fast playing, 280 counters, 5mi/hex, rgt/div level, 2 scenarios. '15 -------------------------------------------------------------------------------- ACADEMY GAMES (AYG) - none - -------------------------------------------------------------------------------- CONFLICT OF HEROES, AWAKENING BEAR GB 33.00 15/12 Special Order SOLO Solitaire kit for this game of tactical combat early in the war in the Soviet Union, 1941-2, using an 'emergent behavior & agent-based' AI logic to manage the opposing side. Player must manage multiple limited resources to move & attack, bearing in mind the either side may be activated at any time. Scenarios taken from key moment of major battles. U.Eickert'15 FIEF, FRANCE 1429 FB 55.00 15/3 Special Order Multi-player game in which players ae nobles in 15th century France, seeking to become the dominant force thru control of fiefdoms & bishopric territories, thus acquiring hereditary & ecclesiastical titles giving their families power to elect future popes & kings. Players use intermarriate, as well as treachery, to make & break alliances. '14 -------------------------------------------------------------------------------- CLASH OF ARMS (CofA) www.clashofarms.com -------------------------------------------------------------------------------- LA BATAILLE DE DRESDE 1813 FB 125.00 In-Stk: 112233 Vol. 13 of the renowned La Bataille game series on Napoleonic era battles at grand tactical scale with spectacular color. In August 1813, Austria ends neutrality to join Russia & Prussia seekin an end to Napoleon's threat to Europe's monarchies. The Austrian army follows the west bank of the Elbe River toward Dresden defended by a lone French corp. Napoleon redirects several corps to defend Dresden, the supply hup of his entire army. 4 maps, over 1000 counters. '15 -------------------------------------------------------------------------------- COLUMBIA GAMES (ColumG) www.columbiagames.com -------------------------------------------------------------------------------- LAST SPIKE, THE... BC 1.5 36.00 In-Stk: 112390 Simpler game in which 2-6 players cooperate to build a railway from St. Louis to Sacramento in the 1800s. Players compete to accumulate cash from land speculation along the way. Fast playing, suitable for beginners. Board is largely abstract but colorful land. T.Dalgliesh'15 VICTORY IN EUROPE BC 2.8 81.00 In-Stk: 111552 Strategic, area-move, block-style game of the second World War in Europe & northern Africa, for 2-3 players. The Axis, Western Allies and Soviet Union duke it out on land, at sea and in the air for control of Europe. Play utilizes 108 color illustrated cards for events, initiave & combat. Includes 180 wooden blocks. T.Dalgliesh, R.Draker'15 -------------------------------------------------------------------------------- COMPASS GAMES (Compas) www.CompassGames.com -------------------------------------------------------------------------------- A LAS BARRICADAS! 2ND BC 1.8 59.00 In-Stk: 111306 Reprint of this platoon-level game of tactical combat in the Spanish Civil War, 1936-9, using the War Storm game series. Depicts all the many types of military & paramilitary combatants, plus actions from thruout the war. Unit activation is the key dynamic, and is required to perform most actions. 2nd ed upgrades the rules, examples of play, adds a scenario, doubles the number of counters, new graphics, etc. 4 geomorphic maps, 3 countersheets, 16 scenarios. 12-15min/turn, 150-200m/hex, company/pltn level, fast playing. J.C.Cebrian, N.Eskubi'15 BALANCE OF POWERS BC 2.0 95.00 In-Stk: 111303 Modest complexity game of World War I thruout the world, including land, sea & air forces plus diplomacy, economics & production. Units are mobile until they flip over to entrench, and the war then turns to one of attrition. Combat is within a hex. Production system is simple & streamlined yet depicts the costs of an attritional war. Victory is based on capturing terrain & demoralization. 1mo/turn, 33mi/hex (200 in Africa), Corp level (btln in Africa), 864 counters, 3 maps, up to 7 players but this is basically a 2 sided game. Scenarios for 1914, 1916 & 1917, plus the campaign beginning July 1914. Secondary fronts are playable in isolation, and all are suited to solitaire play. J.Gorkowski'15 BLITZ! A WORLD IN CONFLICT BC 64.00 15/11 Stocked Stand-alone game adapting World in Flames system to be Temp OoP/OoS played at the Army-level (rather than corp) while retaining the historical color of WIF. Covers the entire world on a large map. 600 counters include armies, air wings, fleets for all combatants. Each major power has a unique set of goals, and the game has no definite end point. Turns vary from 4-9mo/turn, area-move map covers the entire world, army/fleet level, 2-5 players, hi solitaire suitabilty. D.LeLacheur'15 ENEMY ACTION, ARDENNES DC* 3.5 112.00 15/7 Stocked Rgt/div level game of the Battle of the Bulge using a 2-6wks Turnarnd card-driven, diceless game system. Includes a 2-player version but also allows solitaire play as either German or Allied players. Card-driven impulse system & Combat resolved purely thru a chit pull. 1day/turn, 2.5mi/hex, rgt/div level. 3 countersheets, 3 maps. J.Butterfield'15 LA BATAILLE DE FRANCE, 1940 BC 1.6 59.00 15/ 1 Stocked 2nd game using the War Storm game system of company-level Temp OoP/OoS tactical combat early in World War II. This game covers actions during the German invasion of France & the Low Countries in May 1940. Game system emphasizes the role of officers in activating & coordinating units' actions4 geomorphic boards, 4 countersheets, 12 scenarios, 150-200m/hex, 12-15min/turn, 150-200m/hex. JC Cebrian, N.Eskubi'15 -------------------------------------------------------------------------------- COMPASS GAMES PAPER WARS (Com_PW) www.CompassGames.com -------------------------------------------------------------------------------- SETTING SUN, RISING SUN #80 n 0.8 42.00 In-Stk: 111837 Mag & game. Game is a simpler, strategic level game of the naval aspects of the Russo-Japanese War of 1904-5. Area move, using a variant of the War at Sea system to resolve combat & control of sea areas. Russians strive to disrupt Japanese shipping to the mainland & retain control of coastal areas, while the Japanese must prevent the Russians from bombarding Japan & severing its supply lines. 352 colorful counters representing everthing from predreadnought battleship to ballon tenders & colliers. Designed by an hold hand reappearing in the hobby, S.Newberg'15 / ARTICLES ON: Review & analysis of TPS Stalingrad, VPG No Retreat 3, French Front, Road to St. Die, NUTS Somme 1918, 2+ Chinese Civil War of 1930, CPS Balance of Powers; previews of CPS Fall Blau, War in the Wind, Red Poppies. -------------------------------------------------------------------------------- DECISION GAMES (DecGms) www.decisiongames.com -------------------------------------------------------------------------------- ATLANTIC WALL 2ND GB* 6.0 180.00 In-Stk: 111347 Substanative update & expansion of this detailed grand tactical game of the D-Day invasion & the two months of fighting for Normandy. Covers the whole period from the actual invasions to the Allied breakout in August (234 turns!). Now includes 7 (+2) maps, 4480 counters (+2480) from Normandy (D-Day to Falaise), June-Aug 1944. The beach invasions can be played solitaire. Includes many specialized unit types as well as the tough bocage in the area. 3 intro 1-map scenarios, 3 multi-map scenarios, plus campaign. The amphibious assault is played on a special map & can be played as a solitaire game of its own. Airborne assault also receives special treatment. Third game in DG's Grand Operational Sim series (following redesigns of Highway to the Reich & Hurtgen Forest). Original design by J.Balkoski'78; '14 D-DAY AT OMAHA BEACH 2ND [PC CD-ROM] JC 0.3 22.00 In-Stk: 111730 CD-ROM, req Windows 2k+, DirX, 512mb RAM, min VGA. Computerized port of this popular solitaire game of the first day on Omaha Beach as the US 1st & 29th Inf Divs land under intense fire & struggle to form a viable beachhead. Combat system emphasizes using the right weapons & tactics. Also playable by two players cooperatively, each controling one of the two US divisions. Two scenarios cover the first 2 hours & the fight for the high ground; the campaign covers the entire day. 15-30min/turn, company level, 275yd/hex. J.Butterfield'15 D-DAY AT PELELIU BC 1.5 45.00 In-Stk: 111258 Solitaire game of the US amphibious assault on Peleliu Island to secure a strategic airbase. Player commands a US marine division against 10,000 entrenched Japanese. Uses the same system as the popular & earlier D-Day at Omaha Beach & D-Day at Tarawa, with many enhancements. Can be played cooperatively by 2+ players. 352 counters, 55 cards, 3 scenarios.J.Butterfield'15 GAZA 1917, GATEWAY TO JERUSALEM Fo 0.3 15.00 In-Stk: 109917 Folio game of the Allied offensive in Palestine in April 1917. Attacking the Ottoman defensive line at Gaza a second time, the well-supplied Allies aimed to break thru to Jerusalem & Damascus. The Allies have the numbers, the Turks have the defensive terrain & better leadership. Uses the Fire & Movement game system with hidden movement, exploitation movement, and fire support at time of combat. 0.75mi/hex, Btln-Rgt-Brig level, 100 counters. '14 KHE SANH '68, MARINES UNDER SIEGE Fo 0.2 10.00 In-Stk: 112313 Solitaire folio game of the marine corp's defense of Khe Sahn just prior & during the Tet Offensive of 1968. Game accepts the belief of the US high command that an attack on the base was intended to capture the base rather than a feint. Goal is to use scarce resources wisely & maximize NVA casualties. '15 LETTOW-VERBECK, EAST AFRICA 1914-18 Fo 0.2 10.00 In-Stk: 112066 Small folio game of the campaign in German East Africa, 1914-8. German player must execute a smart, mobile, guerilla war to tie down & confound the massive Allied forces arrayed against them. Uses the Hand of Destiny game system. '15 MASURIA, WINTER BATTLE 1915 Fo 0.3 15.00 In-Stk: 108839 Folio game of the German surprise 1915 attack on the East Prussian frontier against the open flank of a Russian army that destroyed a sacrificial corp & nearly the entire Russian army. Uses the Fire & Movment game system with hidden movment & fire support at time of combat. 4mi/hex, Brig level, 100 counters. '14 MIG ALLEY, AIR WAR OVER KOREA 1951 Fo 0.2 10.00 In-Stk: 112068 Small folio game covering the air battles over Korea in 1951. Communist MiG-15 jet fighters take on B-29s & other bombers over northern Korea.'15 NAPOLEON'S LAST BATTLES QUAD 6TH BC 1.4 45.00 In-Stk: 110896 2015 reprint with minor tweaks, larger box & 90 added variant counters. One of the best of SPI's games, set of mateable 4 games on individual battles at Waterloo can be combined for a 3-day campaign game. One of the most popular games SPI produced, and both a simple & elegant set covering Napoleon's last chance at Waterloo. Has been out of print for more than a decade. Includes all the original & 1995 scenarios, plus more units reflection OoB research & possible variants, plus new optional rules. 480m/hex, brig level, 400 counters. K.Zucker'15 SUEZ '56, ANGLO-FRENCH INTERVENTION Fo 0.2 10.00 In-Stk: 112319 Solitaire folio game of the British, French & Israeli attempt to regain control of the Suez Canal from Egypt. Goal is to seize the canal or depose Nassar while avoiding the political disaster of the original event. Uses the Cold War Blitz game system. Player controls the allies' actions, while a card deck controls the Egyptians. You control the length of the game with judicious card play. '15 SUEZ 1916, OTTOMAN STRIKE Fo 0.3 15.00 In-Stk: 110623 Folio game of the Ottoman attempt to breach & capture the Suez Canal, a vital lifeline to the British Empire, in August 1916. The Ottoman force, stiffened with German & Austro-Hungarian units, attained tactical surprise by attacking at night. Uses the Fire & Movement game system which includes artillery & air support added at the time of combat. 0.6mi/hex, Btln/regt/brig level. '14 TANNENBERG, EAST PRUSSIA AUGUST 1914 Fo 0.3 15.00 In-Stk: 111731 Folio game of the opening moves on the eastern front in World War I. Germany's small eastern army is able to take advantage of their interior lines & railroads to mass quickly and thus defeat in detail 2 lumbering Russian armies. This game focuses on action on the southern portion of East Prussia. Uses the Fire & Movement game system with hidden movment & fire support at time of combat. Artillery support is depicted as inflexible, and must be supplied to be used. 3mi/hex, Brig level, 100 counters. '14 WELLINGTON'S VICTORY 3RD LB* 3.3 120.00 In-Stk: 111264 Colorized & revised update of this grand tactical monster game of the final day & battles at Waterloo, 18 June 1815. System streamlined to require only one die roll to resolve fire combat & disorder. Originally, game attempted to recature the success of Terrible Swift Swords in the Napoleonic era, but was never as successful. System focuses on line of sight, formations (including skirmishers) & facing, effectiveness, shock effects, morale, etc. Scenarios for Hougoumont, La Haye Sainte, Plancenoit, historical day campaign, & a hypothetical early French assault. 1960 counters, btln/rgt level, 110yd/hex, 15min turns. F Davis'15 -------------------------------------------------------------------------------- DECISION GAMES S&T GAMES (DecS_T) www.decisiongames.com -------------------------------------------------------------------------------- 1066, THE YEAR OF THREE BATTLES #293 n 0.9 25.50 In-Stk: 109420 Mag & game. Game covers the pivotal year of 1066 in Engalnd as 3 men competed for dominance in England. Game covers the 3 main battles of the year: Fulford, Stamford Bridge & Hastings. Uses the Btls of the Ancient World game series, w/ 55yd/hex, ~200men/unit, 30min/turn, 228 counters. Also includes a campaign linking the 3 battles. '15 / ARTICLES ON: 1066 and the 3 Battles against the Vikings & Normans; Napoleon's Last Campaign, 1815; Battle of Mount Street Bridge, Dublin & the 1916 Irish Rebellion; the Soviet Mi-24 Hind Helicopter; the Peloponnesian War; Battle of Montebello, 1859; German Type II U-Boats as Preparation for WWII; the Future of Chinese Carrier Airpower. GATES OF VIENNA, EUROPE 1683 #295 n 0.9 25.50 In-Stk: 111323 Mag & Game. 2 player game of the pivotal 1683 Ottoman siege of Vienna that threatened the whole of Europe. A multi-national Christian force turned the Ottoman's back. Based on the Red Dragon game system, with alternating phases allowing only a single action at a time. 1mo/turn, Army wing level, 12mi/hex, 228 counters. J.Miranda'15 / ARTICLES ON: At the Gates of Vienna, 1683; Battle of Germantown, 1777; Greyhound v Tiger at St Vith, 1944; the Catalan Grand Company, 14th Century eastern Europe; Ambush on Blachorse Convoy, Vietnam 1966; Flavius josephus; Declaration of Paris and the American Civil War; House at St Baussant; India v pirates. KOREAN BATTLES #296 n 0.9 25.50 In-Stk: 111739 Mag & game. Includes 2 errata counters for Meuse-Argonne, 6 markers for Naktong Bulge. Game is an operational level treatment of 3 battles from the Korean War in 1950: holding action at the Pusan Perimeter (Sept); invasion at Inchon & the capture of Seoul (Sept); and the surprise attack at & withdrawal from Chosin (Dec). Can be mated with Naktong Bulge game to allow the full campaign of Aug-Sept. Uses the Fire & Movement game system. Btln/rgt/brig level, variable time & distance scales per game. 280 counters. E.Harvey'15 / ARTICLES ON: Armies of the Korean War; the Kieve Operation, 1920; Roman Army in the Era of Julius Caesar; Haitian Revolution, 1791-1803; Other Slave Revolts in the Carribbean, 1733-60; Heros & Poets in the Ancient World; Bicycles at War; Namibia, Apartheid Aborted. NORTH CAPE, ARCTIC CONVOY BATTLES n 0.9 25.50 In-Stk: 109436 #292 Mag & game. Solitaire game covers the naval convoy war in the Barents Sea north of Scandinavia between 1942-45 at an operational level. Played in scenarios, each covering one of the major battles such as the destruction of PQ-17. Player commands the German air & naval forces seeking to destroy as many ships as possible on their way to the USSR. 20-25 aircraft/counter, individ large ships or sml #s of DDs per counter. 3 scenarios. 280 counters. E.Harvey'15 / ARTICLES ON: Battles in the Arctic, 1941-5; Mercenary Warfare in the Congo, 1960s; the Battle of Waterloo, 1815; the First Punic War, Rome's Rise to Imperium; Clergymen Warriers of the Middle Ages; Maori Wars against the British in New Zealand; the Influenza Epidemic of 1918; the US Army' Howtars, a mortar in a howitzer cradle. WARPATH #291 n 0.9 25.50 In-Stk: 107848 Mag & game. Includes 24 trech markers for Hindenburg's War. Game covers the campaign for control of Indian Territory during the American Civil War, and for the tribes' 5 capitals in particular. Players draw chits enabling a limited amount of movement of one force, or recruiting or fortification. Two tribes can be used & will switch sides with a chit pull. 6mo turn, 228 counters, btln-level point-point map centered on what is now Oklahoma & Arkansas. J.Miranda'15 / ARTICLES ON: Indian Territory in the Am Civil War; Rudolf Witzig, the Eagle of Eben Emael; China's Six Dynasty Period; Modernizing China's Navy; Llewelyn, Last Welsh Prince of Wales; French Foreign Legion Forts; CIA Operations in Guatemala. -------------------------------------------------------------------------------- DECISION GMS WORLD AT WAR (DecWaW) www.decisiongames.com -------------------------------------------------------------------------------- MARE NOSTRUM, WAR IN THE MEDITERRANN n 1.2 43.50 In-Stk: 108969 #41 Mag & game, special edition. Game is an strategic level simulation of the air, land & naval war in the Mediterranean, 1941-43, using an area-move map. Played in 4 scenarios. Units represent divisions, 6-12 aircraft squadrons, & small squadrons of capital ships. Map covers the entire Med from Gibralter to the Basra, divided into areas. Based on the Red Dragon Rising game system. 2 maps, 560 counters. 3 scenarios including the War in N.Africa, Capture of N.Africa, and the time where the Axis could have invaded Malta, plus campaign. J.Miranda'15 / ARTICLES ON: WWII in the Mediterranean Sea; the German Gestapo; Battle of Tengxian between the Chinese & Japanese, March 1938; Air War on the East Front in 1941; Jed commando teams at Normandy; Bob Spiny & the Japanese Surrenders in Indo-China 1945; Luxembourg in WWII; Germany's semi-automatic rifles in WWII; Polish PZL P.11 Fighter. NIGHT FIGHT SOLITAIRE #44 n 0.9 25.50 In-Stk: 111067 Mag & game. Solitaire game in which the player commands a German kampfgruppe infiltrating & attacking Soviet forces in a nighttime battle during the battle of Kursk, July 1943. Based on actual actions involving the 6th Panzer, plus other actions. Vehicle/Sqd level, 30m/hex, 2-15min/turn. Multiple scenarios including the 6th Panzer at Kursk & SS attacks on Kharkov. 228 counters. R.Mason, E.Harvey'15 / ARTICLES ON: Nigh Combat on the East Frong in World War II; On Patrol in Luzon, 1945; Tale of Two Corps: US II Corps & II SS Panzer Corps, 1944; Battle of Buq Buq, 1940; Mahan's influence on US Pacific Strategy 1941-5; Joseph Goebbels; Hitler's other East Frong Headquarters; Balloon Bomb Warfare; Coastwatcher Ruby Boye. PACIFIC BATTLES, SHANGHAI #42 n 0.9 25.50 In-Stk: 110918 Mag & game. Game is third in the Pacific Battle series, and covers the Japanese conquest of the strategic Chinese city of Shanghai between Aug-Nov 1937. Success depends on effective management of land & air forces as well as logistics between two large armies. 228 counters, rgt/brig/div level, 1wk/turn. J.Miranda'15 / ARTICLES ON: Battle for Shanghai, 1937; Rundstedt in Normandy, 1944; the German Anti-Partisan War in the Ukraine; Food as Strategy [& weapon]; What if Japan Hadn't Surrendered?; German Exploitation of Antarctica & New Swabia; Darwin 1942, Australia's Pearl Harbor; SS Normandie Fire. PANZERS EAST SOLITAIRE #45 n 0.9 25.50 In-Stk: 111748 Mag & game. Solitaire game of the German Army Group Center's attack on the USSR early in Operation Barbarossa, June-Aug 1941. You must seize key cities per a schedule to win (or lose if you fail). Do especially well, and Hitler may allow an immediate assault on Moscow instead of detouring into the Ukraine. 10days/turn, Div level, 16mi/hex, 280 counters. T.Bomba'15 / ARTICLES ON: US M26 Pershing Tank in WWII; Pappy Boyington & the Marine's Black Sheep Fighter Squadron; CVEs, Workhorses of US Naval Aviation; Blockade Running to Supply Bataan, 1942; Finnish Lapland Front, 1944-5; Polish Pilots in the Battle of Britain; Axis Platoon Mortar Weapons; Norwegian Telemark Commando Team that partially destroyed the German Heavy Water research facility in Norway, 1943. PATTON'S THIRD ARMY #43 n 0.9 25.50 In-Stk: 110659 Mag & Game. Solitaire game in which the play is Gen. George Patton during the wild ride across France in the summer of 1944, beginning immediately after the Falaise Pocket battle until the Bulge. Following 3 linear tracks, elements of the Third Army seek to charge into Germany. Goal is to surpass Patton's historical record. Includes basic (quick) game rules plus lots of optional rules. 176 counters, point-point map, 1wk/turn, rgt/brig/div level. J.Miranda'15 / ARTICLES ON: Patton's Third Army in NW Europe, 1944-5; the Battle of Manila, 1945; Kiev Encirclement, Hitler's Great Gamble 1941; Germany's Jewish Soldiers in WWII; Escape from Corregidor; Battle of Moulin des Rondelles, France, 13 June 1944, as evidence of the quality of US troops in Europe; Foreign Language Skils & Cultural Awareness in the US Military. -------------------------------------------------------------------------------- DECISION GMS MODERN WAR M (Dec_MW) www.decisiongames.com -------------------------------------------------------------------------------- DIEN BIEN PHU #17 n 0.9 25.50 In-Stk: 111754 Mag & Game. Solitaire game of the decisive campaign of the First Vietnamese War in the Spring of 1954. The cream of the French forces in Indochina establish a fortress base at Dien Bien Phu in a remote Laotian valley, challenging the Viet Minh to a fight. But they wrongly assumed that the Viet Minh couldn't bring artillery into the area and lay siege to the entire fortress area. Player controls French forces attempting to hold out until relief arrives or to break the Viet Minh will to fight. Can be played by multiple players, each taking a different portion of the French forces. 176 counters, point-point map. Viet Minh forces must work their way up 4 separate tracks, with points rougly 0.5km apart, all leading to the central fortress area. 5days/turn, co/btln level. J.Miranda'15 / ARTICLES ON: Dien Bien Phu, the Decisive Battle for Indochina; Operation Vulture, Plans for Direct US intervention at Dien Bien Phu; Kolwezi 1978, French Legionnaires to the Rescue in the Congo; the second Chechen War, 1999-2000; the Ukrainian Insurgent Army & Operation Vistual, Poland 1947; Future Weapons, the Global Strike Effort; Focus on Chinese Group Armies; US Century Series Fighters (F-100 thru F-106); US Sniper Weapons Development. GREEN BERET, VIETNAM SOLITAIRE #18 n 0.9 25.50 In-Stk: 111080 Mag & game. Game is a solitaire game of command of a Green Beret team in the Central Highlands of Vietnam in the mid-60s. You must lead your team thru a variety of randomly determined missions, selecting the men & material needed for the task. Accomplish the mission with a minimal footprint to win. 176 counters. E.Harvey'15 / ARTICLES ON: Green Berets & the Civilian Irregular Defense Group in Vietnam, 1961-5; Capt Roger Donlon & His Stand at Nam Dong; Operation Musketeer, the Anglo-French Intervention at Suez in 1956; Armies of the Suez Crisis of 1956; East African Insurgencies; China's Liaoning Aircraft Carrier; Iraqi Army v ISIS; Martin Matador, the pioneer Cruise Missile. KANDAHAR, SPCL FORCES IN AFGHANISTAN n 0.9 25.50 In-Stk: 112102 #21 Mag & game. Solitaire game in which the player controls a small Special Forces team in Afghanistan, 2003-13. System generates a variety of missions & enemy responses to your activities. Can be played cooperatively by 2+ players. 5men or 1 leader/unit, 176 counters, 200m/hex, variable time. E.Harvey'15 / ARTICLES ON: Struggle for Kandahar; Hill Battles for Khe Sanh, Vietnam; French Military Mutinies, Algeria & the Secret Army 1958-62; Nassar Strikes, Egypt in North Yemen 1962-67; the Nike Era, Air Defense Against Nuclear Attack; India's New Carrier, INS Vikramaditya; Cold War Culture, Era of Experimentation; Sweden's Unique Main Battle Tank, Stridsvagn 103. RACE TO BAGHDAD, 2003 #20 n 0.9 25.50 In-Stk: 111286 Mag & game. Solitaire game in which the player controls coalition forces during the so-called Operation Iraqi Freedom invasion of Iraq led by the US. Uses a system similar to Patton's Third Army, with several lineal lines of attack defined on the map.Goal is to defeat Iraqi defenses initially and then prevent an insurgency. Can be played cooperatively by 2+ players. 176 counters, 4days/turn, brig/div level. J.Miranda'15 / ARTICLES ON: Drive on Baghdad, Iraqi Freedom 2003 [sic]; the War in Nicaragua, 1979 & the later Contra War; Indo-Pakistani Air Wars, 1965 & 1971; Operation Tomahawk, Korean War Airborne Assault, March 1951; Soviet T-54/55 Tank; China's DF-21D East Wind Anti-Ship Ballistic Missile. RED DRAGON FALLING #19 n 0.9 25.50 In-Stk: 111289 Mag & game. Game assumes an observed cycle of development, power & chaos in China's history, and projects that into the near future in the form of a new Chinese civil war set in the 2020s. Any of many social factors provoke a crisis & conflict. Map covers western half of China from north of Korea to Vietnam, including Taiwan. 2mo/turn, 80mi/hex, brig/div/army level, 176 counters. J.Miranda'15 / ARTICLES ON: the Coming Chinese Civil War; Battle of Chinese Farm, 1973; Operation Dingo, Rhodesia Raid 1977; the Far East in the Cold War; British Intervention in Jordan, 1958; Russian Airborne Armor, the ASU-85 & BMD-4; US Navy's New Railgun; Islamic Revolutionary Guards Corp Air & Space Forces. VISEGRAD 4, THE COMING WAR IN EUROPE n 1.2 25.50 In-Stk: 111087 #16 Mag & game. Game covers a hypothetical conflict between the 4 Visegrad eastern European NATO nations centered on Poland (w/ Czech, Slovakia, Hungary). Could the Russians attempt to regain their dominance with a declining US influence? Polish energy developments have made them a prime economic competitor for Russia, setting up the potential situation. 176 counters, 56km/hex, 1wk/turn, div level. Game's background reads like a neo-cons nightmare fantasy. E.Harvey, D.March'15 / ARTICLES ON: Visegrad 4, Russian Resurgence in the 2010s; Putin as Warlord Today; Signma '64, Ignored Vietnames Wargames; Matthew Ridgway, first Cold War general; AirSea Battle, the future of Aero-Naval warfare; French Foreign Legion's 13th Demi-Brigade, an Interventionist Force; What Went Wrong with the Iraqi Army?; Russian Attack Helicopters. -------------------------------------------------------------------------------- FANTASY FLIGHT GAMES (FFG) www.rpg.net/ffg -------------------------------------------------------------------------------- STAR WARS IMPERIAL ASSAULT: SC 0.3 $7.50 15/3 Special Order CHEWBACCAKIT Chewbacca pack add-on kit. STAR WARS IMPERIAL ASSAULT: HAN SOLO SC 0.3 $7.50 15/3 Special Order KIT Hans Solo Villian pack add-on kit. STAR WARS IMPERIAL ASSAULT: IG-88 KIT SC 0.3 $7.50 15/3 Special Order IG-88 Villian pack add-on kit. STAR WARS IMPERIAL ASSAULT: REBELS SC 0.3 11.50 15/3 Special Order KIT Rebel Troops add-on kit. STAR WARS IMPERIAL ASSAULT: ROYAL GD SC 0.3 $7.50 15/3 Special Order KIT Royal Guard Champion Villian pack add-on kit. STAR WARS IMPERIAL ASSAULT: SC 0.3 10.00 15/3 Special Order SABOTEURSKIT Rebel Saboteurs add-on kit. STAR WARS IMPERIAL ASSAULT: WEISS KIT SC 0.4 15.00 15/3 Special Order Gen Weiss Villian pack add-on kit. -------------------------------------------------------------------------------- GMT GAMES (GMT) www.gmtgames.com -------------------------------------------------------------------------------- 1914, SERBIEN MUB STERBIEN BC 1.5 39.00 In-Stk: 109152 Game title translates to Serbia must die; all components in English, relax! Game using the 1914 Offenisve a Outrance system to depict the Austro-Hungarian campaigns in Serbia attempting to quickly defeat that smaller nation. Includes 2 short scenarios and the campagin game. Div/brig level, 8km/hex, 2-4days/turn, 420 counters, 1 map. M.Resch'15 BATTLE LINE CARD GAME 4TH SB 0.8 16.00 In-Stk: 109084 3rd reprint of this simple, fast playing, 2 player card game of ancient tactical combat during the time of Alexander the Great. Play is directed toward capture of opponents leader (flag) cards. Revised & enlarged from German Schotten-Totten game. R.Knizia'15 COMBAT COMMANDER: TOURNAMENT BATTLE Fo 0.5 14.00 In-Stk: 111608 PACK Kit for the Combat Commander series providing 12 scenarios well suited to tournament play (most previously published), plus 2 new maps & tournament guidelines. B.Collars'15 COMMANDS & COLORS, NAPOLEONICS: BC 2.4 38.50 In-Stk: 111605 GENERALS Generals, Marshalls & Tacticians kit for the C&C Napoleonics game. Includes scenarios for 18 historical battles, with several focused on the 1813 campaign in Germany or 1814 campaign in France. Adds 50 tactician cards reflecting the roles of leaders in battle. Also adds an updated deck of 90 Command cards, as well as mechnaics for garrison markers, Grand Battery, leader casualties & more. Requires based game as well as all 4 prior kits to play all scenarios. R.Borg'15 COMMANDS & COLORS: SPARTAN ARMY KIT BC 2.4 38.00 In-Stk: 109195 2ND 2014 reprint. 6th expansion kit, this one focused on the Spartan army of ancient Greece. Adds rules w/ 26 scenarios, 258 blocks & labels, 2 terrain tile sheets. Requires C&C base game and Greece & Eastern Kindomp Exp #1. R.Borg'15 EMPIRE OF THE SUN 2ND BC* 4.4 53.00 In-Stk: 111988 2015 update of this strategic level, card driven game of the Pacific thruout WW2. Unit scale is army land units, air flotillas, & individual capital ships. Includes the Burma-China theater, and all of that on one very nicely done map. 368 counters, 165 cards. Likely a winner. M.Herman'15 FOR THE PEOPLE II [4TH] BC* 3.9 48.00 In-Stk: 110585 2015 Reprint now with mounted map of the GMT version of this HIGHLY RECOMMENDED strategic level game of the entire American Civil War for 2 players, played with cards. New map, 14 new cards, revised rules and counters. This labor of love made just that much better by the original designer. Minor errata updates will be incorporated into components. M.Herman'15 GATHERING STORM, PREQUEL TO WORLD AT DC* 3.8 75.00 In-Stk: 110186 WAR Stand-alone game that can mate with World at War to model all the preparations for WWII and the war itself. This game focuses on the military, economic, technological & diplomatic drama that preceded and precipitated World War II, covering 1935-39. Allows each player major strategic options, such as expansion of the German Navy. '15 GENESIS, THE LATE BRONZE AGE BC 2.4 49.00 In-Stk: 110840 1700-1200BC 1-5 player game of the Late Bronze Age, 1700-1200BC, in what is now Turkey & the Middle East, as ancient civilizations develop their systems of ruling & warefare that haunt us still. Uses the Pax Romana system of point-point movement, but places greater emphasis on trade routes & commercial centers, as well as building the spectacular monuments of the age. Also emphasizes the great personalities that colored each culture. Includes 55 cards, 3 countersheets, 50yrs/turn. R.Berg'15 GREAT BATTLES OF ALEXANDER, 5TH DC* 3.4 69.00 In-Stk: 112282 (DELUXE) 2015 Reprint of the last & greatest version of this celebrated game, w/ 3 revised maps & 5 revised countersheets, including Juggernaut, Diadochoi & Phalanx. Covers 19 of Alex's most famous btls: Macedonia v Greece @ Chaeronea (Aug 338BC); Alex v Persian screening force @ Grancius (May 334BC); Alex recovers his LOC from Persian force @ Issus (Nov 333BC); Alex defeats Darius III, King of Persia @ Gauamela (Oct 331BC); Alex subdues the Triballians @ Lyginus in his first battle as King (336BC); Alex secures his rear in the Balkans by defeating the Illyrians at Pelium (336BC); Alex succeeds at a dangersou river crossing at Jaxartes against the Scythians (329BC); a Macedonian group is trapped by the Scythians at Samarkand (328BC); Alex assaults a mountain fort at Arigaeum (327BC); and Alex wins his last battle agains the Indians at Hydaspes (326BC). Now includes material from earlier Diadochoi & Phalanx kits. M.Herman, R.Berg'15 GREAT BATTLES OF ALEXANDER: zl 0.6 15.00 In-Stk: 108909 DIADOCHOI 2D 2015 update of this kit adding 4 addtl btls between the Successors for this fine game system: Paraitacene, 317BC; Gabiene, 316BC; Gaza, 312BC, Ipsus, 301BC. Includes 280 counters. Note that this kit is included in the latest (5th) edition of GB of Alexander. 3rd edition distinguished by a 3-color title page. M.Herman, R.Berg'15 GREAT BATTLES OF ALEXANDER: PHALANX zl 0.4 15.00 In-Stk: 108910 2ND 2015 update of this kit adding 2 addtional battles to GBoAlexender from late in the Successors Wars. Includes a double-sided, full sized map & 120 counters. Note that this kit is included in the lastest (5th) edition of GB of Alexander. M.Herman, R.Berg'15 NO RETREAT! THE ITALIAN FRONT DC* 5.0 45.00 In-Stk: 110990 Game of the war on in the Italian mainland, 1943-45 using the No Retreat game system. Division/corp level units, 1-2 months/turn, 3 maps representing the length of Italy. Includes 55 event & leader cards. Includes 3 campaign games & 3 short scenarios. C.Paradis'15 PATHS OF GLORY, FIRST WORLD WAR 5TH BC* 3.6 42.00 In-Stk: 112158 2015 Reprint (ie 5th edition) of the last revision of this extremely popular strategic level game of WW-1 in Europe and the Near East using the modestly simple board game utilizing cards for strategic events, ala Krieg. Corp/army level, w/ seasonal turns, 3 scenarios. MOST HIGHLY RECOMMENDED. '15 PAX ROMANA 2ND BC* 4.3 49.00 In-Stk: 110994 Reprint of this fast playing, streamlined, strategic level game of the competition for the Mediterranean during Rome's heyday, 300BC-100AD. Card driven, with 5 countersheets, for 2-4 players. Includes a wide range of scenarios differing in number of players & length. 25yrs/turn, 4-7000men/unit, point-point. R.Berg'15 TRIUMPH & TRAGEDY BC 2.8 63.00 In-Stk: 110694 Geopolitical game for 2-3 players in the World War II era, 1935-45, between the advocates of Capitalism, Communism & Facism. Played on diplomatic, economic, technological and military spheres, with a map covering Eruope to India, and 208 wooden block units, 110 cards. Players can win economically, technologically or thru military conquest. Fast moving, interactive game. Area move, strategic level, armies/fleets, 1yr/turn. C.Besinque'15 TWILIGHT STRUGGLE, COLD WAR 1945-89 BC* 3.6 42.00 In-Stk: 112294 8TH Deluxe edition; 2015 reprint of this immensely popular, 2-player game of the Cold War thru the fall of the Soviet Union, 1945-1989. Covers the secret intrigue as well as the small hot wars in which the USSR & the western allies used hapless proxies to further their ends. 4th ed added revised map now mounted, 6 addtl cards, thicker counters with rounded corners. '15 U.S. CIVIL WAR DC* 5.2 53.00 In-Stk: 112163 Strategic level game of the American Civil War, 1861-65. Seasonal turns, each with several impulses. Units are leaders and generic strength point units representing about 5000 men, plus ships, forts, etc. Scenarios for each of the first 3 years of the war, and the grand campaign. 2 mounted maps, 3 countersheets, 30 special event cards. 5000men/strength pt, 24mi/hex, 3mo/turn. M.Simonitch'15 UKRAINE '43 2ND BC 1.4 39.00 In-Stk: 110589 2015 update with streamline system & upgraded components including larger counters. Modest complexity, division level game of the bitter battle for the Ukraine during the Soviet August 1943 offensive that followed Kursk. Simpler mechanics, 2 maps, 372 colorful, div/corp-level counters. 10mi/hex, 5days/turn. 2nd ed adds nearly a 100 counters plus a second map section & new rules. M.Simonitch'15 WASHINGTON'S WAR 2ND BC* 3.6 42.00 In-Stk: 112296 2015 reprint of this update of We the People, perhaps the first card-driven game. Covers the American Revolution on a strategic, point-point map. This version speeds play (to about 90min per game) & is highly suitable to tournaments. 2 countersheets, 110 cards, mounted map; 1yr/turn. M.Herman'15 WILDERNESS WAR, FRENCH & INDIAN WAR BC* 3.6 42.00 In-Stk: 110115 3RD 2015 update & reprint of this card & board game of the French & Indian War, 1755-60, using the For the People/We the People/Paths of Glory system, including stand-up leaders and colorful card that shape play. Covers an area from Lake Erie to Quebec and all of New England. Contains 3 scenarios plus a campaign. Includes extensive examples of play & strategy notes. Btln/rgt level, semi-annual turns on a pt-pt map. 271 counters, 70 cards. V.Ruhnke'15 WING LEADER, VICTORIES 1940-42 BC 2.2 49.00 In-Stk: 110591 First in an intended series of faster playing games covering massed aerial combat in WWII in a unique & intuitively understandable way. This first game covers air battles in the years 1940-42, including 23 scenarios for the Battle of Britain, Malta, Coral Sea, Midway, northern Africa and Stalingrad. Tactical map is essentially oriented in the vertical plane (rather than horizontal as is traditional), thus easily depicting altitude. Includes characteristics of 40 aircraft from all major combatants, 3 countersheets. Sqd level, L.Brimicombe-Wood'15 -------------------------------------------------------------------------------- GMT C3I MAGAZINE (GMTC3i) www.gmtgames.com -------------------------------------------------------------------------------- C3I MAGAZINE #28 n 1.4 18.00 In-Stk: 108727 Mag & game & inserts & 200 counters. Includes variant/ERRATA counters for: 1914 Offense a Outrance Liege (60), Dark Valley (18), Enemy Coast (2), No Retreat Africa (2), Hoplite (10), Combat Commander (8), For the People (4), Unconditional Surrender (5), Serpents (2), Iron & Oak (13). CASE BLUE is a complete game using the Unconditional Surrender! system to depict the 1942 battles for & around Stalingrad. Includes a small map, 80 counters. S.Vasta'15 / ARTICLES ON: Interviews with Ted Raicer & Michael Resch; Liege variant for 1914; Enemy Coast Ahead variant; Newtown-Oriskany as an Example of Asymmetric Warfare; Campaign Combat Commander; Clio's Corner; Interviews with Ananda Gupta, Jason Matthews; Preview of Churchill game; The Am Civil War at Sea; Preview of Changes to Empire of the Sun 2nd; Interview sith S. Craig Taylor; Designer's notes for 1914 Glory's End/When Eagles 2nd; Deck Seeding in Card Driven Games; Mantinea 418BC Hoplite scenario. -------------------------------------------------------------------------------- HEXASIM GAMES (Hexasi) - none - -------------------------------------------------------------------------------- VICTORY ROADS, BAGRATN TO FALL OF BC 2.2 65.00 In-Stk: 112006 BERLIN Game of the last year of the War in the East, June 1944-May 1945. Begins with the Soviet Bagration Offensive which destroyed the German Army Group Center. Uses the Libery Roads game system. Div/corp level, reflecting the different organization of the two armies. 4 scenarios covering Bagration, Bessarabia, Budapest & Vienna, Downfall of Germany, and the campaign game. 900 counters, 3 maps. N.Rident'15 WATERLOO 1815, FALLEN EAGLES BC 2.2 60.00 In-Stk: 112051 Regt/Btln level game of the 3 day battle of Waterloo, June 1815. 440 counters, 2 maps, 200m/hex, 1hr/turn. Scenarios for key battles of Hougooumont, D'Erlon's Attack & Plancenoit, plus the grand campaign. Focus of mechanics is on morale, attrition & unit commitment, with div & corp-level units required to follow preassigned orders till changed. W.Vejdovsky'15 -------------------------------------------------------------------------------- LEGION WARGAMES (Legion) www.LegionWargames.com -------------------------------------------------------------------------------- QUATRE BATAILLES EN ESPAGNE BC 2.4 69.00 15/11 Stocked Game covering 4 key battles fought in Iberia between 1809-13 2-6wks Turnarnd as the French struggled to conquer and later simply to hold onto Spain. Covers Vittoria, 1813; Ocana, 1809; Salamanca, 1812; and Sorauren, 1813. Rgt level, 250m/hex, 30min/turn. This is the 4th game in the Vive l'Empereur series (the other having covered a total of 7 battles in central Europe). D.Rouy'15 TANGA, BATTLE OF... 1914 BC 1.4 48.00 In-Stk: 110174 Second game of the Great War Tactical series. The battle of Tanga was the result of the first Allied offensive against German East Africa in 1914. The Brits make an abortive amphibious landing near the town of Tanga, outnumbering the Germans 8-1. But prompt & decisive German response routs the Brits who retreated by boat. 360 double-sided die-cut counters. 200yd/hex, 1hr/turn, platn/co level. D.Biship'15 TOULON, 1793: NAPOLEON'S FIRST BC 1.4 50.00 In-Stk: 108497 VICTORY Operational level game for 2-7 players covering the siege of Toulon, France, Aug-Dec 1793. Area-move, operational level, covering the entire campaign from the landing of Anglo-Spanish forces thru their evacuation. It became Napoleon's first great victory. Operational points are the key dynamic, with the interaction of multiple nations' forces interacting adding another layer. As an artillery captain, Napoleon makes his presence known & eventually turns their guns on the supporting Allied ships, making their moorings unsafe, thus ending the siege & rebellion within Toulon. 1wk/turn, co/btln/regt level, 528 counters. A.Loakes'14 -------------------------------------------------------------------------------- LOCK 'N LOAD LINE OF FIRE (LNLLoF) www.LocknLoadGame.com -------------------------------------------------------------------------------- LINE OF FIRE MAGAZINE #15 Bk 0.6 29.00 In-Stk: 111798 Mag & Game. 60pgs of material supporting LnL's line of games including: The Bear & The Jackal expansion for Heroes of the Gap, w/ 9 firefights from the Soviet's war in Afghanistan including counters & 2 geomorphic maps; 3 new NAW scenarios & 6 for WAW; 2 scenarios for Baltic Fury. '15 -------------------------------------------------------------------------------- LOCK 'N LOAD PUBLISHING (LocknL) www.LocknLoadGame.com -------------------------------------------------------------------------------- ALL THINGS ZOMBIE RELOADED [4TH] BC 45.00 15/ 7 Special Order Updated game with new rules for rival survivors, militia, 2-6wks Turnarnd gangs. Inlcudes new event cards, redesigned player aid cards, campaign system, 6 maps. Game using the popular Lock 'n Load game system to cover individual combat between a small band of surviving humans and throngs of zombies (& now other humans too). Each player arms their counter as they wish. Can be plaied solitaire, cooperatively or competitively. '15 AMERICA CONQUERED: TEXAN WAR n 0.2 15.00 In-Stk: 111772 INDEPENDENC Kit for America Conquered set in 1985, as an untouched Texas defends itself against a nuclear devestated US. 4 scenarios & 40 counters. '15 BAND OF HEROES, HEROES OF THE PACIFIC HC 0.9 49.00 In-Stk: 111776 Stand-alone game using the Lock'n Load / Band of Heroes system to cover tactical battles in the Pacific during WWII. Includes 12 scenarios from various vicious fights for islands during the war, including Tarawa, Peleliu & Iwo Jima. Includes both US Marines & army units as well as the Japanese defenders. 350 counters, 5 mounted maps. '15 BAND OF HEROES: BATTLE PACK ALPHA zl 0.8 23.00 In-Stk: 111777 KIT 2D Colorized 2nd ed. Scenario kit for the Lock 'n Load series of games including Band of Heroes. Includes 12 scenarios taken from WW2 and Vietnam. Also includes 5 x-maps with enlarged hexes. '15 BAND OF HEROES: BATTLE PACK BRAVO zl 0.4 19.00 In-Stk: 111778 KIT 2D Colorized 2nd edition. Scenario kit for the Lock 'n Load series of games including Band of Heroes & Noville. Includes 12 scenarios from Normandy to Hurtgen Forest & Monte Cassino. Includes Castle mapboard. in standard & x-map size '15 DAWN'S EARLY LIGHT, RED HAMMER 2ND HC 1.0 37.00 In-Stk: 111779 Revised 2nd edition of this small game using the Corps Command (Totensonntag) game system. Covers the first battles of World War 3 in Europe at btln/regt level. 136 counters. P.Bogdasarian'15 DAYS OF VILLAINY, LIBYAN CIVIL WAR n 0.5 19.00 In-Stk: 111780 KIT Kit using Lock-n-Load game system covering 4 battles during the Libyan Civil War of 2011, sparked by the Arab Summer. Rebel NTC coalition fought Gaddafi's forces for 8 months, each side loaded with weapons. 4 scenarios including that in Sirte in which Gaddafi was killed. Can be played using any LnL base game. 112 counters, 3 geomorphic maps. '15 HEROES OF NORMANDY BC 65.00 15/11 Stocked Lock-n-Load series game of squad-level tactical combat in 2-6wks Turnarnd western Europe during 1944 from D-Day to Market-Garden. 30 scenarios, 650 counters, with a wide range of the weaponry of the era. HEROES OF THE COLOSSEUM [2ND] HC 1.8 39.00 In-Stk: 111781 2-game package of multi-player gladitorial combat & chariot racing in ancient Rome. Personalize your gladiators as well as non-player characters, play thru a campaign of matches in 3 locales from the empires fringes to Rome itself. The second game covers chariot racing at Circus Maximus. Personalize your charioteer, and again compete in a series of races. 3 maps, 112 counters. '15 NATIONS AT WAR: OPERATION COBRA KIT n 0.4 19.00 15/ 7 Stocked 2ND Second editon kit for White Star Rising that focuses on the 2-6wks Turnarnd breakout from the Normandy area in July-Aug 1944. Adds the Canadians, Free French & Polish OoBs plus new US, Brit & German units. Includes 9 scenarios focused on the battle for Falaise Pocket, and 5 scenarios linking with the base game. 126 counters. '15 ROMMEL AT GAZALA 2ND HC 0.8 25.00 In-Stk: 111787 Second edition game of Rommel's May 1942 offensive around Tobruk that ultimately captured the key fortress. Good beginner's game, with good replay value as well. Original edition published in Command Mag. 1 small map. 3mi/hex, 2days/turn, rgt/brig/div level. J.Werbaneth'15 TANK ON TANK EAST FRONT HC 1.2 29.00 In-Stk: 111788 Small, very simple game of WW2 tactical combat c1944-5 on the Eastern Front. Sequel to ToT. Includes 2 small geomorphic maps, 88 counters. Fast playing, & very suitable for Beginners. P.Bogdasarian'15 TANK ON TANK WEST FRONT [2ND] HC 0.6 27.00 In-Stk: 111789 Renamed from original Tank on Tank. Small, very simple game of WW2 tactical combat c1944-5 on the Western Front. Adds improved positions, armored inf, airstrikes, supply trucks. Includes 60 large counters, 2 double-sided maps, 14 scenarios + DIY. Colorful, simple game, making it a good candidate for Beginners. '15 TOTENSONNTAG, FIRST BTL SIDI REZEGH HC 0.9 27.00 In-Stk: 111790 2ND Second edition enlarges the physical components of the game. First in the Corps Command game series of small, simpler, fast playing games on WW2 subjects. This game covers the Nov'41 British offensive that surprised Rommel and offered hope of relieving Tobruk. Includes a smallish map, 88 die cut counters. P.Bogdasarian'15 WORLD AT WAR, COMPENDIUM V.2 Bk 0.6 39.00 In-Stk: 111795 86pgs of World at War content, including 30 scenarios, battle reports, a HQ variant, new geomorphic map & 130 counters (including the Luxembourg army). '14 -------------------------------------------------------------------------------- LOONEY LAB (Loo) www.looneylabs.com -------------------------------------------------------------------------------- ADVENTURE TIME FLUXX SC 0.5 14.00 15/8 Special Order Version of Fluxx patterned after Mr. Peabody traving thru time & weirdness. '15 ADVENTURE TIME FLUXX SC 0.5 12.00 In-Stk: 110494 Version of Fluxx patterned after Mr. Peabody traving thru time & weirdness. '15 ARE YOU A WEREWOLF? 2ND SB 0.2 $7.00 15/11 Special Order Reprint of this simple game for 8-15 players in which a vengeful group of villagers must figure out who among them is a werewolf before it is too late. '15 BATMAN FLUXX SC 0.5 12.00 15/7 Special Order Version of fluxx based on the Batman motif. Lots of classic villians team up against Batman & Robin. Goal is to clean up Gotham City, and the game includes all new mechantics to help. '15 BATMAN FLUXX SC 0.5 12.00 In-Stk: 110493 Version of fluxx based on the Batman motif. Lots of classic villians team up against Batman & Robin. Goal is to clean up Gotham City, and the game includes all new mechantics to help. '15 FLUXX CARD GAME V5.0 SB 0.4 11.00 15/11 Special Order Current v5.0 version of this 2-6 player, fast playing card game in which both the rules & the goal change thru the course of the game. '15 FLUXX: DICE EXPANSION KIT SC 0.2 $9.00 15/9 Special Order Kit that adds dice to any version of fluxx; a roll of the dice will now change the draw & the rules, too! FLUXX: DICE EXPANSION KIT SC 0.2 $9.00 In-Stk: 110495 Kit that adds dice to any version of fluxx; a roll of the dice will now change the draw & the rules, too! RETRO LOONACY, MANICAL CARD MATCHING SC 0.4 10.00 In-Stk: 111966 GM Rapid-paced, 2-5 player, very quick playing card game where players strive to be the first to paly all 7 cards from their hand by matching 1 of 2 images on each card with images on previously played cards. Quick wits are important. '15 RETRO LOONACY, MANICAL CARD MATCHING SC 0.4 10.00 15/10 Special Order GM Rapid-paced, 2-5 player, very quick playing card game where players strive to be the first to paly all 7 cards from their hand by matching 1 of 2 images on each card with images on previously played cards. Quick wits are important. '15 -------------------------------------------------------------------------------- LUDIFOLIE EDITIONS (Ludifo) - none - -------------------------------------------------------------------------------- DAUPHIN & THE SWORD, LOUIS XI V1 zl 0.6 25.00 In-Stk: 110432 Game in the Au Fil de Al'Epee (By the Edge of the Sword) game series. Covers 3 battles of the Louis XI in the 15th century: Dieppe 1443, the Dauphin's first opportunity to distinguish himself in battle; Saint-Jacues-sur-la-Brise 1444, at which a huge mercenary force let by Louis aids Zurich against the alliance of Cantons; and Monthery 1465, where Louix IX faces his first foes, the Burgundians, during a civil war inspired by his early political missteps. F.Bey'15 LES QUATRE BRAS & WATERLOO 1815 Fo 0.5 30.00 In-Stk: 112015 French-produced game with English rules. Complex game in the Jours de Gloire game series covering the battle of Quatre Bras on the first day of Waterloo, and Mt St Jean (Waterloo) on the last day, June 1815. 90min/turn, 400m/hex, 4 scenarios, 2 maps, 432 counters. F.Bey'15 MONTMIRAIL ET VAUCHAMPS Fo 0.5 27.00 In-Stk: 110731 French-produced, English-language game of the battle of Vauchamps, 1814, using the Jours de Glore game system. Napoleon is on the offensive against the isolated Allied columns of the Prussian & Russian army under Blucher, Feb 1814, in a situation offering many tactical challenges to both sides. Regt level, 1hr/turn, 300m/hex, 4 scenarios, 2 maps, 324 counters. F.Bey'15 NO MAN'S LAND, TRENCH WARFARE 1914-18 Fo 0.5 26.00 In-Stk: 111622 French-produced game with English rules. 11 scenario game of the evolution of trench warfare in World War I at a tactical level. Use all the tools of carnage of the day: artillery barrages, poison gas, flamethrowers, shock troops, tanks, barbed wire, plus aircraft overhead. 50m/hex, half-pltn or single tank/unit, 1 dbl-sided map, 324 counters. A.Siega'15 TRUCE OR THE SWORD, LOUIS XI V2 zl 0.6 27.00 In-Stk: 110434 Game in the Au Fil de Al'Epee (By the Edge of the Sword) game series. Covers 2 battles of the King Louis XI in the 15th century: Blanquetaque 1475 & Guinegatte 1479. F.Bey'15 -------------------------------------------------------------------------------- MICROGAME DESIGN GROUP (MDG) www.microgamedesigngroup.ca -------------------------------------------------------------------------------- SHINING PATH, STRUGGLE FOR PERU 2ND Fo 17.50 15/ 8 Special Order Update of this small game of the long-running (1980-95) 2-6wks Turnarnd guerilla war in Peru, using a color area 11x17 map & 140 counters. B.Train'15 -------------------------------------------------------------------------------- MULTI-MAN PUBLISHING, (MMP) www.advancedsquadleader.com -------------------------------------------------------------------------------- ASL: INSTRUCTIONS/RULES POCKET BK 1.2 40.00 In-Stk: 111812 EDITION Softcover, 7.5 x 9.5" Pocket Edition rulebook. Has essentially the same content as the rules binder, including up-to-date content including errata, with Chp A-G with full index, plus IFT & several tables near the back cover. Essentially a more portable version of the 4th ed Rules Binder. But get your reading glasses in order to read the text, which is proportionately smaller. '15 ASL:ACTION PACK #11, 29 LET'S GO! Fo 0.4 22.00 In-Stk: 110764 Scenario kit focused on the the US 29th inf division's experiences in Europe. Includes 10 scenarios, 2 new maps, plus overlays. '15 ASL:ACTION PACK #12, OKTOBERFEST XXX Fo 0.3 13.00 In-Stk: 111434 Scenario kit that celebrates the 30th ASL Octoberfest in Cleveland. Includes new board #73, plus 10 scenarios spanning 13 years surrounding World War II from all fronts & including one in the Korean War. '15 ASL:HAKKAA PAALLE BC 2.2 77.00 In-Stk: 110768 ASL module #14 containing the complete Finnish order of battle w/ 4 countersheets, board 52, Chp H rules for the Finnish vehicles & guns & early war Soviet vehicles, plus 4 chapter dividers, overlays & 16 scenarios. Includes a bunch of early war Soviet vehicles such as the T26 & T28, the aerosan (fan-driven sleds), and various other weapons. 2min/turn, 40m/hex, sqd level with indiv AFVs & guns. '15 ASL:WINTER OFFENSIVE #6 2015 BONUS Fo 0.2 18.00 In-Stk: 108596 PACK 2015 Winter Offensive kit. Includes 3 scenarios set in various places in 1944: Oredezh, USSR, Angaur Island, and Poteau Belgium. Includes 2 geomorphic boards that update earlier boards 10 & 17. '15 BEYOND THE RHINE BC* 3.8 99.00 In-Stk: 110783 Large game in the Operation Combat system (OCS). Covers the Allied drive to & into Germany, from Sept. 1944 to the end in April 1945. Playing either side is demanding, with Allied material superiority countered by German tenacity, terrain & weather. 3.5mi/hex, 3.5day/turn, bttln-regt-div level. Includes special rules for random events, the difficulty in crossing the Rhine, Allied air superiority, Allied supply restrictions, the Bulge, etc. Includes 3 campaigns & 7 scenarios (including a 9-turn Bulge using a special map), 5 maps, 2240 counters. R.LeBlanc'15 DAY OF DAYS, INVASION OF NORMANDY DC* 3.3 90.00 15/ 7 Stocked 1944 Highly detailed, company-level game of the first 10 days of 2-6wks Turnarnd the Normandy invasions, June 1944. Allies strive to move away from the beach & develop a secure beachhead; Germans try to try throw them back into the sea. Using a playable system, this huge game includes all the action of those furious & chaotic days: para drops, ranger assaults, & more. Uses the Standard Combat System. Includes 4 maps, 8 countersheets, v1.7 series rules, 15 scenarios (many using only 1 or 2 maps). D.Essig'15 GREATEST DAY, BATTLE FOR NORMANDY V.1 GB* 6.2 209.00 In-Stk: 111225 First of a planned 3 game set to cover all of the Normandy landings. Large game using the Grand Tactical Game series (ala Devil's Cauldron & Where Eagles Dare) to cover the D-Day landings at Sword, Juno & Gold beaches. Includes 17 scenarios, 16 countersheets, 4 maps (3 dbl-sided) plus 8 map extensions. Big, did we say BIG?, and bulky. A.Starkweather'15 KAWAGUCHI'S GAMBLE, EDSON'S RIDGE BC 1.1 36.00 In-Stk: 111229 Grand tactical game using MMP's area move system of the Japanese mass banzai attack at Bloody (Edson's) Ridge overlooking vital Henderson Field on Guadalcanal, Sept'42. 3000 (3 btlns) Japanese assault 800 marine defenders, but a valiant defense holds the line. Uses a variable activation game system, area movement, and is only 5 turns in length. 2 countersheets, platton level, 1-2hrs/turn, 1"/200yd. K.Dunn'15 SALERNO, THE 1943 INVASION OF ITALY BC 1.3 34.00 In-Stk: 111830 First of the Variable Combat Series, this covering the Allied invasion of southern Italy, 1943, including the main landings at Salerno & also at Taranto & the toe of Italy. Map divided into 3 separate areas (Salerno, Foggia & Taronto) of 1-3mi/hex linked by logistical tracks that are key to the game. Historical scenario + 3 what-ifs. 2 countersheets, 2 maps. N.Kilgore'15 VICTORY LOST 2ND BC 1.0 29.00 15/ 4 Stocked Reprint of this simpler game of the massive Soviet offensive 2-6wks Turnarnd in the spring of 1943, after Germans surrendered at Stalingrad. Soviets attack over a 500mi front, but victory was ultimately denied them by von Mainstein's "backhand blow." 280 counters, rgt/div level. Winnter of 2007 Intl Gamers Award. 2nd ed apparently has minor rules corrections & a slightly revised box art only. T.Nakamura'15 -------------------------------------------------------------------------------- MULTI-MAN OPERATIONS MAG (MMP_Op) www.advancedsquadleader.com -------------------------------------------------------------------------------- SPECIAL OPS WARGAMING JOURNAL # 6 n 1.0 24.00 In-Stk: 110822 Mag & game. Includes Storm Over Normandy game of the D-Day landings & beyond using MMP's Area Move (Storm over Arnhem) series. Focuses on the initial invasion, including paratroop landings, and the German response, during the first week. Includes 54 cards that add special events & abilities. ARTICLES ON: Action Pack #11, the Mighty Endeavor & Devil's Cauldron, with previews of two upcoming games: Hungarian Rhapsody & Last Blitzkrieg. '15 -------------------------------------------------------------------------------- ONE SMALL STEP (One) www.ossgames.com -------------------------------------------------------------------------------- 2WW, THE WAR IN EUROPE 3RD BC 1.6 41.00 In-Stk: 111249 Apparently an evolution of 3W's small, introductory level game of all of World War II in Europe and northern Africa. Played with 140 counters and a 17x22" mounted map. Army group level, with air & naval fleets. Suitable for beginners. B.Banks, P.Cooper, J.Compton'15 BRIGADE COMBAT TEAM KANDAHAR BC 2.4 59.00 In-Stk: 109963 Board game of the US-led counter-insurgency campaign in Aghanistan in the current time frame. Built around the Staff Card game system, where cards are used to set point-giving objectives and to form hands to allow various abilities. Each of the two sides must seek to pursue their own objectives given their resources, while avoiding alienating the populace. Includes 298 counters, 98 cards. J.Miranda'15 GREEN BERET, WAR IN CENTRAL HIGHLANDS Fo 0.5 17.50 In-Stk: 111250 Game of the earliest period of overt US military intervention in Vietnam. US Green Berets, together with Montagnard tribesmen, strive to prevent the Viet Cong & NVA from controlling the Central Highlands of Vietnam, and thus establishing a path cutting the southern portion the nation in half. Focus is on recruiting, population control, evasion & detection of enemy forces. Area move, co-rgt units, 140 counters. B.Train'15 -------------------------------------------------------------------------------- ONE SMALL STEP ARES MAG (OneAre) www.ossgames.com -------------------------------------------------------------------------------- INVASIVE SPECIES #2 n 1.0 24.00 In-Stk: 110533 Mag & game. Game is a 2-player contest that takes places on a star frigate. One player controls the human crew, the other represents an alien infestation unintentionally brought back to the ship from exploration of a new planet. Emphasis of the game is on the suspense of the action. Played on a diagram of the ship's interior. Any resemblence to the plot of Alien is not accidental. M.Anderson'15 / ARTICLES include numerous sci-fi fiction articles. 78pgs. WORLDS, WAR OF THE... #1 n 1.0 24.00 In-Stk: 110336 Mag & game. Game covers an invasion of central London in the 1880s by Martian beings, a game version of HG Well's famous story. The Martians secretly select one of 5 objectives (from level the city to abduct the heroine), and the Earthling's must stop them in 12 turns. Each side has a handful of unit types each with unique abilities. Fast playing, and possibly a good game for beginners or beer drinkers. B.Banks'15 -------------------------------------------------------------------------------- LOUIS PORTER JR. DESIGN (OSS) - none - -------------------------------------------------------------------------------- KANDAHAR, SOUTHERN AFGHANISTAN Fo 17.00 15/12 Stocked 2008-10 Small game of the conflict in southern Afghanistan, 2008-10. 2-6wks Turnarnd Players represent the struggling Afghan factions contesting the resources of the area. Control of a resources garners victory points as well as further resources. '15 -------------------------------------------------------------------------------- PACIFIC RIM JUSTPLAINWGMS (PacRim) www.justplain.com -------------------------------------------------------------------------------- WELLINGTON'S WAR, PENINSULAR CAMPAIGN FB 2.8 69.00 In-Stk: 111579 Block-style game of Wellington's campaign in Iberia thru the first fall of Napoleon, 1808-14. 108 blocks represent the armies of France, Britain, Portugal & Spain. French must suppress Spanish rebellion & secure Iberia, while the Brits try to undue French efforts by promoting Spanish rebellion & ultimately boot the French out of Spain. Includes 60 event & command cards. H.Von Stockhausen'15 -------------------------------------------------------------------------------- PASSPORT GAME STUDIOS (PGS) - none - -------------------------------------------------------------------------------- POCKET IMPERIUM SC 0.6 26.00 In-Stk: 110964 Game of intersteller exploration & imperial conflict. 2-4 players are differing starfaring races, each competing to explore, conquor & claim as much of the galaxy as possible. Build new, stronger, faster ships to get there first with the most, and ally with others to form coalitions that can disolve in a second. Rules provided in English, Frence & German. D.Mortimer'15 -------------------------------------------------------------------------------- REVOLUTION GAMES (Revolu) www.Revolutiongames.us -------------------------------------------------------------------------------- LAST BATTLE, IE SHIMA 1945 zl 0.4 25.00 In-Stk: 112023 Game of Operation Indispensable, the American invasion of the Japanese home island of Ie Shima in April 1945. Rgt/brig level, Area move, 88 counters. M.Rinella'15 SIEGE OF ORGUN, AFGHANISTAN 1983 zl 0.4 26.00 In-Stk: 112025 Operation level game of the Afghani Mujahideen's assault on fortified positions in the eastern province of Paktika held by an Afghan regiment with some Soviet forces as well. Area-move, impulse driven game with interactive play. Includes 36 event cards, 88 counters, pltn/company level. P.Ruestchmann'15 STONEWALL'S SWORD, THE BTL OF CEDAR zl 0.5 25.00 In-Stk: 110755 MTN Game of Stonewall's attack on a stray Union division near Cedar Mountain in Aug 1862. The best of the Confed army, led by one of its best leaders, with numerical superiority, largely looses its opportunity to destroy the Union forces thru inaction, but it was a close-run thing. 176 counters, 140yd/hex, regt level, 20min/turn. H.Luttmann'15 -------------------------------------------------------------------------------- STEVE JACKSON GAMES (SJG) www.sjgames.com -------------------------------------------------------------------------------- CAR WARS CARD GAME 3RD SC 0.9 19.00 In-Stk: 110951 2-6 player card game version of the classic Mad-Max type duel between souped-up vehicles of all sizes & types, armed with machine guns, missiles, cannons, flamethrowers, oil slicks, etc etc. Includes 6 card cars plus 110 playing cards. Reprinted after many years out of print. C & S.Lambard'15 CAR WARS CLASSIC 6TH: ARENAS EXP KIT SC 0.9 14.00 15/12 Stocked Kit containing five 2-sided, full-scale maps of various arena settings to maximize the competition. Also includes a booklet with additional rules for these maps, plus revisions & variants including the AADA pro circuit. All arena designs have been previously published, but not as full scale boards. '15 CAR WARS CLASSIC 6TH: ARENAS EXP KIT SC 0.9 13.50 In-Stk: 112201 Kit containing five 2-sided, full-scale maps of various arena settings to maximize the competition. Also includes a booklet with additional rules for these maps, plus revisions & variants including the AADA pro circuit. All arena designs have been previously published, but not as full scale boards. '15 MUNCHKIN CHRISTMAS LITE SB $7.00 15/12 Special Order A new game in the Munchkin line. Stand-alone, but can be played with other games & kits. Christmas-themed classic Munchkin cards, plus new ones. Kick down the door, kill the monsters, and take the booty! '15 MUNCHKIN: HOLIDAY SURPRISE KIT SB 14.00 15/12 Special Order Kit containing many new & old cards, now holiday themed. Includes 68 cards total, including those from the first 4 Xmas boosters plus cards previously available only as pormos, plus the Christmas Kill-O-Meter card, and two special dice. '15 MUNCHKIN: KITTENS KIT n $7.50 15/12 Special Order Kit with 30 new cards for Munchkin, each with a depiction of a cat in some form. '15 -------------------------------------------------------------------------------- SPIELBOX MAGAZINE (SPB) - none - -------------------------------------------------------------------------------- SPIELBOX MAGAZINE 2015 # 3 n $9.00 15/ 6 Special Order English-language version of this German Euro game magazine. 2-6wks Turnarnd Includes a kit for Dixit. '15 -------------------------------------------------------------------------------- SCHROEDER PUBL & WARGAMNG (SPW) web2.airmail.net/spw1 -------------------------------------------------------------------------------- DER WELTKRIEG, TANNENBERG 2ND zl 0.3 15.00 In-Stk: 111088 Update of this game in the Der Weltkrieg series of operational lvl gms of wars in 20th century Europe. This game covers the first months of WW-1 in the east on the E.Prussian front. 140 brig/div lvl counters and 1 modest sized map. Now serves as an intro to the more expansive games in this system. D.Schroeder'15 -------------------------------------------------------------------------------- TROLL LORD GAMES (TrollL) - none - -------------------------------------------------------------------------------- STORYTELLER'S THESAURUS Bk 18.00 15/1 Special Order Sourcebook of all things Fantasy & Horror, and designed to be useful for any RPG system. Provides those crucial, evocative words to create an adventure plus usage notes to clarify. '12 -------------------------------------------------------------------------------- USA-OPOLY (USO) - none - -------------------------------------------------------------------------------- RISK, GAME OF THRONES GB* 5.8 69.00 15/10 Special Order Huge Game of Thrones-themed version of the classic game of Risk. Played on maps of Essos (for 2 players), Westeros (for 3-5) or both for up to 7. Eah faction has uniquely sculpted colored minis, with 650 pcs total. 187 cards offer characters (leaders) with tactical abilities, maesters granting more abilities, objecitves to define victory, and terratory cards to garner more armies. Plus special units represented by counters. Well designed for players familiar with the basic risk & who enjoy Game of Thrones TV series. '15 -------------------------------------------------------------------------------- VAE VICTUS MAGAZINE (VaeVic) vaevictis.histoireetcollections.com/en/h ome.html -------------------------------------------------------------------------------- COLMAR 1945 #120 n 0.6 25.00 In-Stk: 110568 Mag & game. French-produced 68pg mag, and all content in French. English rules translation may be available online. Game of the stubborn German defense of central Alsace, which included Operation Nordwind, as US forces attempt to force the defenders out. Covers the period of mid-Jan to early Feb 1945. '15 STONE'S RIVER 1862 #121 n 23.00 15/ 9 Stocked Mag & game. French-language magazine of military history of 4-8wks Turnarnd all eras, with a complete board game with die-cut counters in each issue. ALL content in French; English rules translations available from publisher's web site. '15 STONES RIVER 1862 #121 n 0.6 20.00 In-Stk: 110570 Mag & game. Brigade-level game using the Secession system depicting the battle of Stones River, 1862. 90min/turn. L.Martin'15. French magazine of military history with a game including die-cut counters in each issue. ALL content in French; English rules translation available via download. -------------------------------------------------------------------------------- VAE VICTIS CERIGO EDITION (VaeV_C) www.vaevictismag.fr/contactENG.html -------------------------------------------------------------------------------- 100 HOURS AT WATERLOO #124 n -unkwn 15/10 Stocked Mag & game. Operational level game of the entire 8 day 4-8wks Turnarnd Waterloo campaign, June 1815. Uses a point-point map of Belgium, event markers (instead of cards), and allows great variation from historical events if players choose alternative strategies. Demi-corp level, 1day/turn, 20-25km between locations. Magazine of military history in all eras, with a complete board game in each issue. ALL content in French; English rules translations generally available on publisher's website. '15 JEMMAPES 1792, REVOLUTN VICTORIEUSE n 25.00 15/ 7 Stocked #122 Mag & game. Magazine of military history covering all eras, 4-8wks Turnarnd witha complete board game in each issue. ALL content in French; rules translations for most games available from publisher's website. Game in this issue covers a key battle early in the French Revolution that secured the new governtment. Grand tactical level. '15 MONTLHERY 1465 #123 n 25.00 15/ 9 Stocked Mag & game. Magazine of military history covering all eras, 4-8wks Turnarnd witha complete board game in each issue. ALL content in French; rules translations for most games available from publisher's website. Game in this issue covers the battle of Montlhery, 1465, at grand tactical scale ORAGES A L'EST, FINLANDE & ROUMANIE Fo 25.00 15/10 Stocked 44 French-produced game with both French & English rules. 4-8wks Turnarnd Covers the Soviet offensives against two German Allied nations in 1944. In Une 1944, the Soviet 30th Guard Army attempted to knock out Finland via assault in the Tali-Ihantala area, including against the VKT fortified line. They made progress to the point of breaking thru, but were turned back by the last of the Axis reserves and armored forces. In Romania, the Soviets and the now-Soviet allied Romanians attacked the Hungarian 2nd Army in Translyvania attempting to cross the Mures River & force the Turda Pass. Backed by the German 23 Pzr, the Soviets eventually ceased their offensive. Rgt/div level, 4.5km/hex, 2days/turn. F.Coupeau'15 -------------------------------------------------------------------------------- DAN VERSSEN GAMES (Versse) - none - -------------------------------------------------------------------------------- MODERN LAND BATTLES, TARGET ACQUIRED BC 2.2 37.00 In-Stk: 111504 Simpler multi-player card game of tactical combat in the modern era using the Modern Naval Battles system. Draw vehicles & weapons from 8 nations: USA, USSR, UK, China, Israel, insurgents and combined Arab nations. Fight out scenarios taken from the cold war, 6 Day War, Iran-Iraq War, Lebanon, 1973 Yom Kippur War, Falklands War, Gulf War of 1991, and almost any other contemporary battle. Includes 240 cards. D.Verssen'15 TIGER LEADER DC* 4.4 65.00 In-Stk: 109875 Solitaire game putting the player in command of a German kampgruppe of armored forces with the mission to acheive your objectives while preserving your forces over a campaign of multiple battles. Uses a system similar to Hornet Leader & Thunderbolt Apache Leader. Includes 9 campaigns: Poland 1939, France 1940, North Africa 1941 & 42, Russia 1941 & 43, Italy 1943m France 1944 and Berlin 1945. Forces include the full range of German forces from Panzer Is to Tigers, armored cars, artillery assault guns, infantry & AT, mortors & machine guns. D.Verssen'15 WARFIGHTER, SPECIAL FORCES CARD GAME BC 2.4 42.50 In-Stk: 110946 2ND Card game of special forces operations around the world for 1-6 players. Play cooperatively against the game system to complete squad-level combat missions. You select a soldier, arm them with skills & equipment, then attempt to acheive your mission in a 60-90 min game. Experience gains you greater abilities. Includes 240 cards, 2 countersheets, 6 plastic soldier minis. '15 WARFIGHTER: RELOADING KIT SC 15.00 15/ 4 Special Order Kit adding 60 new cards, 4 more custom dice and 2 more plastic soldiers. '15 WARFIGHTER: STEALTH KIT SC 15.00 15/ 4 Special Order Kit adding 60 new cards, 4 more custom dice and 2 more plastic soldiers. '15 WARFIGHTER: SUPPORT KIT SC 15.00 15/ 4 Special Order Kit adding 60 new cards, 4 more custom dice and 2 more plastic soldiers. '15 -------------------------------------------------------------------------------- VICTORY POINT GAMES (VPG) www.VictoryPointGames.com -------------------------------------------------------------------------------- A.D. 30 SC 25.00 15/ 2 Special Order Solitaire game based on the biblical understanding of 2-6wks Turnarnd Jesus's journey from his baptism in the Jordan River to his return to & betray & arrest in Jerusalem. The player must guide Jesus's movements & time his return so that all the elements leading to his crucifixtion are in place. Thirteen possible outcomes are embedded in the game (allowing success or failure in game terms). Player seeks to match the "historical" outcome, a major victory that created a new religion. Your goal is to assemble all 12 apostles, maintain piety, and enter Jerusalem when the authorities are aroused. T.Decker'15 ANGELS ONE FIVE, FIGHTERS V BOMBERS BC 1.2 33.00 In-Stk: 112123 2ND 14 scenario game of air battles between the German Luftwaffe & British RAF aircraft during WWII as the two sides battle for air superiority. Also includes a scenario generator for great replay value. Can be played solitaire or as teams commanding flights of fighters & interceptors. Original edition appeared in the pages of the designer's book, Simulating War. P.Sabin'15 CRUEL NECESSITY, THE ENGLISH CIVIL BC 1.4 35.00 In-Stk: 112438 WARS Solitaire game of the 14 years of Civil War in England, 1640-1653. Player controls the Roundheads, and seeks to stop the advance of 4 armies seeking to destroy both Parliment & Puritanism. Unrest in Scotland & Ireland plays a role, as well. Can be played cooperatively by 2_ players. Game was envisioned as a story of the time in game form, with key events unfolding to which you must respond. 98 couinters in various shapes, 75 cards, fast playing. J.Welch'15 DAWN OF THE ZEDS: DIRECTORS CUT KIT SC 0.3 12.50 In-Stk: 111958 Expansion kit adds all sorts of new mayhem & a little relief to the beleaguered residents of Farmindale. Includes new rules, 52 cards, 10 counters. ESPANA 20 BC 1.5 36.00 In-Stk: 110540 Game in the 20 series (with 20 counters total in a game). Covers to key battles in Iberia during the Napoleonic Wars: Arapiles, July 1812, a meeting engagement south of Salamanca & one of Wellington's finest; and Bailen, July 1808, a stunning victory of the Spanish over the French under Dupont in the mountains of Andalusia. 1mi/hex, 3-4hrs/turn, corp level. H von Stockhause, L.McMillan'15 IMPERIAL STARS II SC 19.00 15/2 Special Order Two star empires, remnants of Terran colonists, now fight 2-6wks Turnarnd for dwindling resources & the last uncolonized planets. Asymmetric abilities of the empires, giving multiple routes to victory. C.Taylor'15 PARSEC DELUXE, EXPLORATING EDGE OF BC 1.4 39.00 15/ 2 Stocked SPACE 2-6 player game of exploring space & discover (by placing 2-6wks Turnarnd tiles), with a Eurogame style. Players seek to gain the most points for expansion & technological progress, with careful tile playing being crucial. S.Young'15 STARBORDERS, HUMANITY SC 39.00 15/ 2 Special Order Game that pits two galactic empires against each other for 2-6wks Turnarnd dominance in a remote backwater of space. Your resources are limited as this is not a key area, but you can build your reputation by controlling planets, asteroids & nebulas, and collecting resources. '15 -------------------------------------------------------------------------------- WORTHINGTON GAMES (Worthi) www.worthingtongames.com -------------------------------------------------------------------------------- GALAXY COMMAND BC 28.00 In-Stk: 112444 Game of galactic conflict as players compete for resources, military power & technological advanacements as they explore & defend the galaxy. '15 HOLDFAST, KOREA 1950-51 BC 1.3 49.00 In-Stk: 112264 Strategic level, block-style, relatively simple & fast-playing game of the first year of the Korean War, 1950-51. The northern Koreans blitz south, overrunning Seoul & nearly overruning the UN enclave at Pusan, but a US amphibious invasion behind the lines routes the northern forces who are chased to the Chinese border. Just before the Chinese intervene in an unexpected & massed way. '15 SEA KINGS BC 45.00 In-Stk: 112443 Game of Viking adventures as players explore uncharted sea to lay claim to new lands, settle them, engage in trade, and raid competitors' lands. '15 TRENTON 1776 BC 49.00 15/12 Special Order Second game in the Campaigns of the American Revolution series. The battle of Trenton, 1776, follows the New York campaign as Washington's Continentals are chased out of New York into New Jersey. Trenton covers the entire campaign in New Jersey leading to the winter battles that reversed the American's fortunes. '15 WILDERNESS EMPIRES BC 49.00 15/12 Special Order Point-point move, strategic level game of the French & Indian War, as the allied French & Native American tribes resist English incursions into the sprawling French territory. '15 178 Items listed here for your shopping pleasure. [IM_NuPn2:2015] Newly Released Gaming Items Listed by Publiher